Quest is accepted from [npc=221094] at 71.42, 44.38 . Just in the building southwest of the Quest Marker
Quest
Social Clues
A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you get stuck on the "Talk to Tox" step, there is a puppet in the same room on the left that you gotta interact with before he will let you complete the quest.
This NPC is hostile for me, and I cannot talk to him. Has anyone found a workaround.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80203))
What to do
Description
<The nerubian keeps her voice low, a careful eye on the guards behind you.> The Weaver sent you, yes? I arrived to petition the Magistrate's approval for Ascension--to infiltrate high society, of course. But he's missing. A rather large inconvenience. I need to ask around. You're just what I've been waiting for! You may pretend to be my... servant. Pet? Whatever makes it more palatable to you. I so rarely get to work alongside a friend. We will have fun together, fellow spy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the City of Threads map
- Wet Work: Death of a Salesman about 130 yards
- Testing Formulae: Gelatinous Unguent about 140 yards
- Information Control: The Right Side of History about 230 yards
- Like a Spider on the Wall about 260 yards
- Rewriting the Rewritten about 260 yards
- The Beginning of the End about 310 yards
- A Shot at the Top about 310 yards
- To Kill a Queen about 310 yards
- Our Chance to Strike about 310 yards
- Rogue Agent about 320 yards
Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on City of Threads:
- The Burrows, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- Weaver's Lair, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
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Storyline
Pawns and Puppetry
Part 1 of 4.
Next: Espionage and Ventriloquism
- 1Social Clues
- 2Espionage and Ventriloquism
- 3Marionette Mercy
- 4Pulling Strings
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Espionage and Ventriloquism
The Puppetmaster is our best lead for finding the Magistrate. But is it just me, or did those puppets seem... horrifically lifelike? If this artist is behind the Magistrate's disappearance, he certainly isn't just off to see a puppet show. We should investigate the Puppetmaster's workshop.
The storyline at a glance
Pawns and Puppetry has 4 steps, from Social Clues to Pulling Strings.
Maps its steps are placed on (steps per map): City of Threads (4).
Steps of this storyline count toward:
Other storylines on the City of Threads map
- News from Below
- To Kill a Queen
- Plans within Plans
- Grieve & Weave
- Pillar-nest of Horrors
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.