The quest doesn't tell you where in Tyr's Hand to find the flare. However, once you complete the kill 10 mobs bit, the built-in quest helper will point you in the right direction. Just in case: from the main entrance turn to the right. You don't want to go into any building, just keep going and it's at the end of the path near a wall.
Quest
Soft Landing
A World of Warcraft quest in Eastern Plaguelands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Leads to:
Its just a simple quest where you kill 10 mobs and turn in at the yellow question mark to get follow up quests....right? Not quite so simple. As you enter Tyr's Hand and clear the 10 mobs, ones you have cleared will respawn behind and around you.
I found this out the hard way-as a hunter, I naturally try to kite the mobs and make sure I don't back into anything as I keep my distance. To my surprise, as I was backing up, I ran into one I had already cleared!
The respawn rate is really fast in this area-seems to be more common since Cata.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27460))
What to do
Description
We were only given one hundred men to complete this mission, and we're already down by one. Our scout was sent into the enemy stronghold to clear out some of the guards that patrol the area, and to send off a flare so we could enter with a coordinated attack. Our ninety-nine remaining men lie at the ready, waiting for that flare. I need a talented {class} like you to sneak into Tyr's Hand, take out as many of their guards as possible, and then set off that flare. Are you up to it?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #23 77.6 79.4
Coordinates
- Turn-inEastern Plaguelands 77.6, 79.4
/way #23 77.6 79.4 - Objective area (centre of the marked area)Eastern Plaguelands 78.5, 75.7
/way #23 78.5 75.7 - Objective areaEastern Plaguelands 72.6, 74.9
/way #23 72.6 74.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eastern Plaguelands map
- Relics of Light's Hope about 710 yards
- Flickering Hope about 710 yards
- Relics of Paladins Past about 710 yards
- Hope Prevails about 720 yards
- The Search for the Highlord about 720 yards
- Blood of Sargeras about 770 yards
- Lumenstone about 770 yards
- Defenders of the World about 770 yards
- Worthy of the Title about 770 yards
- Champion: Li Li Stormstout about 770 yards
Quests whose map markers the client places closest to this one on Eastern Plaguelands, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eastern Plaguelands:
- Light's Hope Chapel, Eastern Plaguelands
- Acherus: The Ebon Hold
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Reward details
Reputation: Argent Crusade +250
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Other quests in Eastern Plaguelands that reward Argent Crusade reputation: Rough Roads (+350), Zaeldarr the Outcast (+250), Frederick's Fish Fancy (+250), To Kill With Purpose (+250), Dark Garb (+250), Catalysm (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Eastern Plaguelands
Part 26 of 46.
Previous: The Brotherhood of Light · Next: To Take the Abbey
- 21Boys Will Be Boys
- 22A Boyhood Dream
- 23Argent Call: The Trial of the Crypt
- 24Argent Call: The Noxious Glade
- 25The Brotherhood of Light
- 26Soft Landing
- 27To Take the Abbey
- 28To Take the Barracks
- 29Victory From Within
- 30The Assassin
- 31Scarlet Salvage
- 32The Wrathcaster
Showing steps 21 to 32 of 46.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Brotherhood of Light
The Brotherhood of Light has a history of brash, thoughtless decisions. They bridged a gap between the Scarlet Crusade and the Argent Dawn. They were among the first to plunge into Northrend, while many of us lingered behind. However, they also have a history of getting results, which I respect.
After this quest
Taken from the storyline's own step order.
- To Take the Abbey
The Scarlet Crusade maintains a well-fortified abbey in the lower western tier of Tyr's Hand. The abbey will need to be secured before proceeding any further into the stronghold.
The storyline at a glance
Eastern Plaguelands has 46 steps, from Gidwin Goldbraids to Journey's End.
Maps its steps are placed on (steps per map): Eastern Plaguelands (46).
Steps of this storyline count toward:
Other storylines on the Eastern Plaguelands map
- Origins
- Path of the Light III
- Class Mount: Paladin
- The Path of Light
- The Scarlet Enclave
- The Ashbringer
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.