[npc=138679] is on the upper deck of the ship near the ship's steering wheel.
Speak with him and he will port you to the Tiragarde Sound.
This is your main way of teleportation to the Kul Tiras isle.Shiver Me Timbers quest video: https://www.youtube.com/watch?v=RPnHyJxDb3E
This quest is part of the Horde War Campaign.
Tiragarde Sound Foothold questchain of Ready for War <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is The Kul Tiras Campaign9Tiragarde Foothold[npc=135691]ZuldazarTiragarde selectedhttps://youtu.be/RPnHyJxDb3E11Tiragarde Foothold[npc=137675]ZuldazarTy'jin speechhttps://youtu.be/IFTdgrv7ttM17Tiragarde Foothold[npc=137742]TiragardeEventhttps://youtu.be/PuMQYFYbzto18Tiragarde Foothold[npc=137742]Tiragarde[bfa-champion=1072.2]https://youtu.be/dRfa_1nBBwU19Tiragarde Foothold[npc=137742]Tiragarde[currency=1553]https://youtu.be/OLIX4aZhJ1w
Id column is approximate quest № In Kul Tiras sroryline
# is additional ordering info. Can take multiple quests at the same time if you see number there
Ready for War <= for more info about order
Quest
Shiver Me Timbers
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51421))
Requirements
Read from the Blizzard quest API.
Description
It seems our resident shadow hunter has managed to seize a small pirate sloop. We have sent him to Tiragarde Sound in a search for a foothold, and it seems that he has concocted a plan. Ty'jin has requested your help, personally. Do not keep him waiting.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #895 89.3 53.4
Objective areaObjective areaIn-game waypoint: /way #862 58.4 63.0
Coordinates
- Turn-inTiragarde Sound 89.3, 53.4
/way #895 89.3 53.4 - Objective areaZuldazar 58.4, 63.0
/way #862 58.4 63.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Mech versus Airship about 130 yards
- Catching a Ride about 150 yards
- Old Colleagues about 180 yards
- When a Plan Comes Together about 180 yards
- The Bulk of the Guard about 180 yards
- Life Held Hostage about 180 yards
- Return to the Harbor about 180 yards
- Breaking Kul Tiran Will about 200 yards
- Righting Wrongs about 230 yards
- Ships in the Night about 440 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Tol Dagor, Tiragarde Sound
- Timberfell Outpost, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Yes. It is all right to hearth back to Zan. After clicking on Dread-Admiral Tattersail and getting to your destination the Shadow Hunter will be there waiting.
Storyline
A Pirate's Life for We
Part 1 of 11.
Shadow Hunter Ty'jin has made contact with a mutinous pirate crew in Tiragarde Sound. This could be our foothold into the heart of Kul Tiras.
Next: Swashbuckling in Style
- 1Shiver Me Timbers
- 2Swashbuckling in Style
- 3Parleyin' Wit Pirates
- 4Spike the Punch
- 5Cannonball Collection
- 6A Change in Direction
- 7Thar She Blows!
- 8I'm the Captain Now
- 9Marking Our Territory
- 10Champion: Shadow Hunter Ty'jin
- 11Return to Zuldazar
Also part of: Gaining a Foothold (part 10 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Swashbuckling in Style
First ting's first, boss-mon. Ya can't parley with pirates unless ya got da appropriate clothes. I ain't big on fashion, mon, but what ya be wearin' won't work. Luckily I collected dis box of pirate clothes. No need ta ask how. Just need ta get piratey.
The storyline at a glance
A Pirate's Life for We has 11 steps, from Shiver Me Timbers to Return to Zuldazar.
Maps its steps are placed on (steps per map): Tiragarde Sound (10), Zuldazar (1).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.