Proto Layered Optimal Titan Armor...I see what you did there, Blizzard.
Quest
Mech versus Airship
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Heh heh ... I never woulda thought this is where things would end up, after I told Sylvanas about Azerite .
Y'know, every now and then I think, should I really have told Sylvanas about this whole Azerite thing ?
If ya really think about it, if no one ever found out about the stuff, maybe we never woulda started this whole war .
Coulda avoided burnin' down that tree, might still have the undead city ... it really makes ya think, don't it ?
...HAH ! I'm just kiddin' ! Of course I don't care about that stuff, I'm flying a freakin' mech that shoots lasers made outta the planet's blood !
quest seems to be bugged. nothing happens when i fire the cannon. no damage done to ship. can't exit mech. have to abandon and re-start quest, but nothing changes
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54028))
Requirements
Read from the Blizzard quest API.
Description
We're all set to go, thanks to them battle plans ya found. Looks like Mekko ain't gonna be at his airship right now. Here's the plan. We're gonna go seriously mess up his ship, then Mekko is gonna swing by to try to save his friends. But instead, he's gonna find you and me standin' on the deck of his burnin' ship, waitin' to take him out! Get in to the mech, {name}, we're blowin' up an airship and a gnome!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 87.6 53.4
Coordinates
- Turn-inTiragarde Sound 87.6, 53.4
/way #895 87.6 53.4 - Objective areaTiragarde Sound 54.6, 64.4
/way #895 54.6 64.4 - Objective areaTiragarde Sound 67.8, 84.1
/way #895 67.8 84.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Old Colleagues about 50 yards
- When a Plan Comes Together about 50 yards
- The Bulk of the Guard about 50 yards
- Life Held Hostage about 50 yards
- Return to the Harbor about 50 yards
- Shiver Me Timbers about 130 yards
- Swashbuckling in Style about 130 yards
- Catching a Ride about 140 yards
- Breaking Kul Tiran Will about 140 yards
- Marking Our Territory about 170 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Tol Dagor, Tiragarde Sound
- Timberfell Outpost, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
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Azeritex 750
Reward details
Currency: Azerite x 750
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Adventures of Gallywix and the G.M.O.D.
Part 11 of 13.
Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.
Previous: Mekkatorque's Battle Plans · Next: A Goblin's Definition of Success
- 1A Mech for a Goblin
- 2It Belongs in My Mech!
- 3Avoiding Lawsuits 101
- 4The Right Mech for the Job
- 5Necessary Precautions
- 6Test Case #1; Mech vs. Mekkatorque
- 7Insurance Policy
- 8Insurance Renewal
- 9Killing on the Side
- 10Mekkatorque's Battle Plans
- 11Mech versus Airship
- 12A Goblin's Definition of Success
- 13Mekkatorque's Battle Plans
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mekkatorque's Battle Plans
<You find part of plans that indicate where Mekkatorque will be in Tiragarde Sound, along with his airship. If you could find the other half of these plans, you would be able to launch an ambush against the gnomish king.>
After this quest
Taken from the storyline's own step order.
- A Goblin's Definition of Success
I'm all set here, I'm just gonna play around with the mech, I think I got a good idea how it works thanks to ya. Nathanos "prince of all that's death and destruction" Blightcaller is gonna want you back on that boat, the Banshee's Scream or whatever it is.
The storyline at a glance
Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.
Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.