In Hatred's Vice (Townlong Steppes) kill Spiteful Spirits that are roaming the area. HOWEVER, you'll probably want to do this quest along with the other quest you got at the same time in the same area called Hatred Becomes Us.
In that case, look for the Spiteful Spirits that are attacking the Crazed Shado-Pan Rangers, click on the Spiteful Spirit. Then, use your quest item Totem of Harmony and place it right at the spirits feet. A yellow circle called a Pool of Harmony will appear on the ground, and a Seething Hatred will spawn. Kill both the Spiteful Spirit and the Seething Hatred to complete both quests at the same time.
Also, note that during the quest you will notice a red bar on your screen that will climb up towards 100% as you fill with hatred. I don't know what happens when it reaches 100%, but if you don't want to be consumed with hatred, make sure you stand within the Pool of Harmony mentioned above.
Quest
Spiteful Spirits
A World of Warcraft quest in Townlong Steppes. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
if you reach full, a Seething Hatred will spawn and attack you.
Overwhelmed by rage the world greys out and seething hatred appears out of you. Lvl 89 with 326 k health.
It doesnt count to the quest.
You will keep your Hatred bar until you kill the Seething Hatred.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30782))
What to do
Description
The spirits of the fallen villagers have risen! I can feel the hatred emanating from the spirits. {name}, if we are to survive here, we must defend ourselves. This is the only way we can put them to rest.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #390 6.0 11.0
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #388 84.9 78.0
Coordinates
- Turn-inVale of Eternal Blossoms 6.0, 11.0
/way #390 6.0 11.0 - Objective area (centre of the marked area)Townlong Steppes 82.2, 74.6
/way #388 82.2 74.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vale of Eternal Blossoms map
- Buried Secrets about 390 yards
- Voice of the Gods about 390 yards
- The Codex of Ra about 410 yards
- Grand Master Aki about 1,240 yards
- Preserved in Amber about 1,260 yards
- Ancient Vengeance about 1,260 yards
- Rise Of An Empire about 1,350 yards
- Nope about 1,370 yards
- Pandaren Spirit Tamer about 1,400 yards
- Beasts of Fable about 1,400 yards
Quests whose map markers the client places closest to this one on Vale of Eternal Blossoms, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Vale of Eternal Blossoms:
- Shado-Pan Fallback, Kun-Lai Summit
- Serpent's Spine, Kun-Lai Summit
- Gao-Ran Battlefront, Townlong Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Other quests on the Vale of Eternal Blossoms map
Reward details
Reputation: Shado-Pan +75
The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery.
Reputation group: Mists of Pandaria.
Other quests in Townlong Steppes that reward Shado-Pan reputation: My Husband... (+25), First Assault (+100), Running Rampant (+75), Perfect Pitch (+75), Seeing Red (+100), Pitching In (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Townlong Steppes
Part 15 of 60.
Previous: What Lies Beneath · Next: Hatred Becomes Us
- 10Dust to Dust
- 11Slaying the Scavengers
- 12Totemic Research
- 13Last Toll of the Yaungol
- 14What Lies Beneath
- 15Spiteful Spirits
- 16Hatred Becomes Us
- 17The Point of No Return
- 18A Spear Through My Side, A Chain Through My Soul
- 19The Torches
- 20Golgoss
- 21Arconiss
Showing steps 10 to 21 of 60.
Also part of: Townlong Steppes (part 16 of 53).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Lies Beneath
If my suspicions are correct, this place still reels from some lingering darkness. Whatever happened here... it could not have been the natural course of events. Even the yaungol are not so brutal as to slaughter their own kind to the point of... this.
After this quest
Taken from the storyline's own step order.
- Hatred Becomes Us
I should have suspected a sha presence earlier! We are safe as long as we stand inside the Totem of Harmony's protective wards, but many of our people were not so lucky. They were trapped outside the camp when the sha's powers manifested, and now they turn upon each other!
The storyline at a glance
Townlong Steppes has 60 steps, from A Foot in the Door to The Terrible Truth.
Maps its steps are placed on (steps per map): Townlong Steppes (55), Vale of Eternal Blossoms (4), Dread Wastes (1).
Steps of this storyline count toward:
Other storylines on the Vale of Eternal Blossoms map
- Dread Wastes
- Battle Pet Tamers
- Dominance Offensive
- Escalation
- Kun-Lai Summit
- Operation Shieldwall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.