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Quest

Stop the Inquisition

A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
alpanhell+69via Wowhead (opens the original comment in a new tab)

This is a perfect example of the terrible way some of these quests are put together... They made it more complicated than it should be and explained pretty much nothing.

First, it doesn't give you any indication on your map where [npc=160248] is (if you don't remember). He will show up as a circle on your mini map when you're close enough, but you have to be pretty much right on top of him.

You can ask the Archivist to make one of 3 types of Inquisitors. Normal, High or Grand based on what you turn in. Each level is harder and why this quest has 3 players recommended for it, because you'll need them if you pick Grand for example. But just Normal is easily soloable.

For instance, you can use 100 x [currency=1816] and the Archivist will create a random sinstone for a Normal Inquisitor. Then you take that sinstone, find that inquisitor, have Temel drop his shield and kill him.

Really poor job.

2
Doloria+42via Wowhead (opens the original comment in a new tab)

Stop the Inquisition occurs outdoors in the Halls of Atonement area, near the flight point of the same name. It doesn't take place in the Halls of Atonement dungeon. (The instructions suggest only 3 players.)

The inquisitor’s Sinstone will be in your inventory and generates a special ability mid-screen when you are near the Inquisitor.

  • The ability directs [npc=172531] to read the Sinstone to a particular inquisitor, mine was [npc=159155]. The reading is supposed to reduce the Inquisitor's health and fear the adds. Problem is you can't attack during this weakened state.

  • When [npc=172531] [spell=310293] to the High Inquisitor, his health plummeted, but he could not be attacked. It seemed to be a reset.




EDIT: Weeks later, I ran Stop the Inquisition again with [item=172996]. After killing [npc=156916], I bought [item=173006] from [npc=160248] (at 73.0, 52.0) and faced [npc=159155] again (solo). The encounter was different.

  • [npc=159155] was immediately hostile and charged.

  • I had [npc=164966] [spell=310293], hoping it would weaken the Inquisitor, as the tooltip describes. The reading had no effect on [npc=159155]'s health, but I think it kept the flying Messengers from attacking me - but only during the reading.

  • This time [npc=159155]'s true name,"Boppe the Shamed", appeared over his head when [npc=164966] [spell=310293].

  • After dying a couple of times, I noticed the [item=173006] stack was zero and the ads attacked.


Suggestions

  • Activate an [item=180376] if you received it from the quest Summon Your Sins. It will not despawn even if you die, but its damage isn't that high.

  • Use [item=179535] if you have it. It drops from Inquisitors. Anyone can buy it from: [npc=165859] at 60.8, 62.4, [npc=158986] at 72.2, 39.8 or [npc=168122] at 58.8, 69.6.

Read all 17 on Wowhead ↗

Quest facts

LevelLevel 60
TypeGroup
Quest ID62653

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(62653))

Requirements

RepeatsWeekly

Read from the Blizzard quest API.

What to do

StorylineStop the Inquisition, step 1 of 1
Rewards25g 74s, 8,150 XP

Description

The Lord Chamberlain's inquisitors still torment the poor souls trapped under their care. You must put a stop to their wicked deeds! Speak with Archivist Fane, whom you worked with before to defeat an inquisitor, to acquire the sinstone of another inquisitor in the halls. With their sinstone, you will be able to shatter that inquisitor's defenses and lead the charge to defeat them. Bring friends, {name}. Many of the inquisitors are far too dangerous to approach alone.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Revendreth Quest turn-in 15 mapped points
Revendreth map showing where to go for Stop the InquisitionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1525 73.1 52.1

Coordinates

  • Turn-inRevendreth 73.1, 52.1/way #1525 73.1 52.1
  • Objective areaRevendreth 73.0, 52.0/way #1525 73.0 52.0
  • Objective area (centre of the marked area)Revendreth 70.6, 49.5/way #1525 70.6 49.5
  • Objective areaRevendreth 71.7, 40.4/way #1525 71.7 40.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Revendreth map

Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Revendreth:

  • Halls of Atonement, RevendrethAlliance and Horde · about 460 yards north
  • Darkhaven, RevendrethAlliance and Horde · about 780 yards south-west
  • Old Gate, RevendrethAlliance and Horde · about 840 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards north-west
  • Objective areaabout 450 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Stop the Inquisition

Part 1 of 1.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

The storyline at a glance

Stop the Inquisition has 1 step, from Stop the Inquisition to Stop the Inquisition.

Maps its steps are placed on (steps per map): Revendreth (1).

Other storylines on the Revendreth map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.