It seems it's hard to see on the map (because the emissary banner covers it), but the turn in is on an island, just south west of Zuldazar. Coordinates 32.70, 85.97 for those with TomTom.
Quest
The Final Verse
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Fun fact: If you do this after 120, and unlocked world quests, the "Emissary Quests" banner covers up the island. Stay classy, Zandalar.
- Fly or sail to Xibala in southwest Zuldazar.
- Mount your favourite Water Strider.
- Head southwest to the beach and across the sea.
Miju <Grandmaster Blood Scribe> will be waiting to greet you at (33,86).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49881))
Description
It appears you are finished here, {name}. Thank you again for getting my book back. But between you and I, this was the easy part. Just wait till you meet the grandmaster. If you haven't noticed already, you'll need a special quill to invoke those contracts. And he'll be the one who shows you how to craft it. His name is Miju and he lives out on an island off the southern coast of Zuldazar. Good luck, {name}!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inZuldazar 32.6, 86.0
/way #862 32.6 86.0 - Objective areaVol'dun 27.6, 52.3
/way #864 27.6 52.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Test of Quills same spot
- Victory Was Assured about 540 yards
- Leave None Alive about 570 yards
- A Nose for Magic about 830 yards
- A Mech for a Goblin about 850 yards
- It Belongs in My Mech! about 850 yards
- Avoiding Lawsuits 101 about 860 yards
- The Treasury Heist about 1,100 yards
- The Abyssal Scepter about 1,100 yards
- The Void Elves Stand Ready about 1,100 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Isle of Fangs, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Where this quest fits
Other quests with this name
This one: Level 10-60.
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

