After the Ice and Shadow quest, i didn't find any quest called "Grey idols". So i went ahead and picked up "Whispers of the Darkness" @ 56.5 89.4 and it kept me going towards stage 3. The Final Ward.
I saw no comment so i suppose you're wrong about "Grey idols"and hopefully this will help someone!
Quest
The Final Ward
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The final ward is down in the cave located directly behind the questgiver. I flew up to where the marker was on my minimap like an idiot and wondered why I couldn't find it.
I don't know if scaling is weird or what but I had the greatest trouble with the 2 necrodark and them summoning their minions as a feral druid. Eventually, I did a stealth rake on one and maim on the other to temp stun both just long enough for me to place the ward. Then I ran out like hell. lol
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41841))
Description
The Necrodark are readying their ritual to give physical form to the Darkness. They've sealed themselves inside and barred our way. The shards you brought me should provide the means to bring down the barrier. Once it is done, we have to act quickly. We must restore the final ward before the Darkness can manifest. Do not hesitate. The fate of Highmountain itself hangs in the balance.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #650 56.8 92.0
Objective areaIn-game waypoint: /way #680 53.4 21.4
Coordinates
- Turn-inHighmountain 56.8, 92.0
/way #650 56.8 92.0 - Objective areaSuramar 53.4, 21.4
/way #680 53.4 21.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- You Are Not Worthy about 360 yards
- Leystone Mastery about 360 yards
- Ironhorn Leysmithing about 360 yards
- Honor the Flame about 370 yards
- The Highmountain Smiths about 390 yards
- The Firmament Stone about 390 yards
- Maw of Souls: Hammered By The Storm about 390 yards
- Where Respect is Due about 400 yards
- The Legend of Rethu Ironhorn about 400 yards
- Rethu's Journal about 400 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Ironhorn Enclave, Highmountain
- Obsidian Overlook, Highmountain
- Lorna's Watch, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
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Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Allies of the Horde: Highmountain
Part 6 of 18.
Previous: Ice and Shadow · Next: Whispers of the Darkness
- 1Walking in Their Footsteps
- 2Minions of the Darkness
- 3Servants of the Darkness
- 4Curse of the Necrodark
- 5Ice and Shadow
- 6The Final Ward
- 7Whispers of the Darkness
- 8Dark Tales
- 9A Feast for Our Kin
- 10Shadow Over Thunder Bluff
- 11Return to Highmountain
- 12Shadow of the Sepulcher
Showing steps 1 to 12 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ice and Shadow
We took down one of the Necrodark. Ebonhorn found that it held a shard of ice infused with shadow essence. Perhaps the villains are using these shards as a kind of talisman. I suggest you deprive them of their trinkets.
After this quest
Taken from the storyline's own step order.
- Whispers of the Darkness
Before our arrival, many of our own came to neutralize the threat here. They did not know what they were walking into. Our people are now suffering from the whispers. The Old Gods seek to corrupt them and turn them against their own. Wake them from their stupor.
The storyline at a glance
Allies of the Horde: Highmountain has 18 steps, from Walking in Their Footsteps to Dark Forces.
Maps its steps are placed on (steps per map): Highmountain (13), Thunder Bluff (3), Orgrimmar (1), Thunder Totem (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.