Part of the [class=2] class order hall campaign. For details and the full quest line see the comments about [class=2].
Quest
The Highlord's Command
A World of Warcraft quest in Light's Hope Chapel. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42967))
Requirements
Read from the Blizzard quest API.
Description
Well said, Highlord. The Legion is not one individual enemy - it is a massive beast with many heads. To defeat them, we will need to stay vigilant on all fronts. Let us send our champions to deal with the Legion incursions as they come.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Light's Hope Chapel map
- Stirring in the Shadows same spot
- Logistical Matters same spot
- A Sound Plan same spot
- The Blood Matriarch same spot
- Dark Storms same spot
- Recruiting the Troops same spot
- Wrath and Justice same spot
- Tech It Up a Notch same spot
- Allies of the Light same spot
- Black Rook Hold: Lord Ravencrest same spot
Quests whose map markers the client places closest to this one on Light's Hope Chapel, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Light's Hope Chapel:
- Light's Hope Chapel, Eastern Plaguelands
- Acherus: The Ebon Hold
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Path of the Light I
Part 9 of 17.
Previous: The Highlord's Command · Next: The Highlord's Command
- 4Light's Charge
- 5Meeting of the Silver Hand
- 6The Scion's Legacy
- 7The Highlord's Command
- 8The Highlord's Command
- 9The Highlord's Command
- 10The Highlord's Command
- 11To Faronaar
- 12This Is Retribution
- 13Communication Orbs
- 14Mother Ozram
- 15The Codex of Command
Showing steps 4 to 15 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Scion's Legacy
The leaders of the Silver Hand have gathered. Listen to their counsel.
After this quest
Taken from the storyline's own step order.
- To Faronaar
We are keeping a close eye on Legion movements at Faronaar in Azsuna. Our intel suggests that a high-ranking lieutenant, possibly the dreadlord Balnazzar himself, masterminds the attacks in that region. This may be our chance to strike a blow at the Legion's leadership.
The storyline at a glance
Path of the Light I has 17 steps, from A Sign From The Sky to Champion: Justicar Julia Celeste.
Maps its steps are placed on (steps per map): Light's Hope Chapel (9), Azsuna (4), Dalaran (3), Eastern Plaguelands (1).
Steps of this storyline count toward:
Other storylines on the Light's Hope Chapel map
- The Silver Hand
- Path of the Light II
- Path of the Light IV
- Path of the Light III
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.