This is insane road and i think it is the feature of the BS and Alchemy
- Fly to the Thunder Totem, Highmountain
Can change your order hall zone quest if you don't have the flight point- From Thunder Totem's second floor take the south-east road
To the direction of Snowblind Messa (49.9, 63.6)
/way Highmountain 49.9, 63.6 Thunder Totem road start- Go along the road and you'll see the [zone=7546] dungeon entrance. Skip it
- When you cross the bridge turn right. There will be a mountain road. Take it.
/way Highmountain 48.2, 68.3 mountain road start- Follow the ropes, until the path splits. Turn left
It is easier to see the Ironhorn Enclave road once: https://www.youtube.com/watch?v=Zjaa37BbbeU
After you go there once, you can take Ironhorn Enclave flight point and forget about the path.
Ironhorn Enclave is a special place for a blacksmith. There is a special Anvil, that you can unlock at the very end of the BS quest chain (quest 33). Taurens call it the Firmament Stone. You will need this anvil to crat all the bs 815 Felslate armor or Demonsteel Bar.DONT FORGET to take 24xLeystone Ore & 3xFoxflower Flux with you for the You Are Not Worthy quest
Here is my main Legion Blacksmithing post: WOWHEAD LINK.
You can find more info about the profession there.The Highmountain Smiths quest video: https://www.youtube.com/watch?v=uTqoORDlkBY
Full quest chain under the spoiler.
You can see what kind of reagents you will need for the following quests and how far you are in the storyline.Spoiler
IDQuestZoneRewardNeedVideo
Quest
The Highmountain Smiths
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Continuation of his description of road without watching the youtube clip: When the road starts to become snowy, KEEP following the ropes, it leads straight and the road will sway left and right, until you see the path splits, the left is a narrow mountain ledge, take it. You are gonna know why the zone is called HIGHMOUNTAIN now
Thanks for the directions. i have fear of high places, crossing that bridge was scary :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38513))
Description
I think we've gone as far as we can go with what I know, {name}. The tauren of Highmountain must have some smiths among their ranks. See if you can find out how to further progress our leysmithing abilities from them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #650 55.2 84.2
Objective areaIn-game waypoint: /way #627 44.1 28.7
Coordinates
- Turn-inHighmountain 55.2, 84.2
/way #650 55.2 84.2 - Objective areaDalaran 44.1, 28.7
/way #627 44.1 28.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Where Respect is Due same spot
- The Legend of Rethu Ironhorn same spot
- Rethu's Journal same spot
- Rethu's Pick same spot
- Rethu's Lesson same spot
- Rethu's Experience same spot
- Rethu's Sacrifice same spot
- The Highmountain Tauren same spot
- Honor the Flame about 30 yards
- Curse of the Necrodark about 250 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Ironhorn Enclave, Highmountain
- Obsidian Overlook, Highmountain
- Skyfire Triage Camp, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Storyline
Legion Blacksmithing
Part 11 of 42.
Previous: Flower-Pickers and Potion-Quaffers · Next: You Are Not Worthy
- 6Chicken Scratch
- 7Secrets of Leysmithing
- 8Nature Provides
- 9Leysmithing Mastery
- 10Flower-Pickers and Potion-Quaffers
- 11The Highmountain Smiths
- 12You Are Not Worthy
- 13Ironhorn Leysmithing
- 14Grayheft
- 15From One Master to Another
- 16Not Just Weapons and Armor
- 17Leystone Hoofplates
Showing steps 6 to 17 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Flower-Pickers and Potion-Quaffers
Now that we know the foxflower flux is safe to use, we can start stocking it. That being said, I don't particularly feel like picking flowers. Do you feel like picking flowers? Didn't think so. Go talk to the alchemists and herbalists across the way.
After this quest
Taken from the storyline's own step order.
- You Are Not Worthy
You wish me to teach you how to strengthen your crafts? We do not simply share the secrets of our trade with outsiders who ask for them. We do, however, respect craftsmanship and discipline. Let's see your hammerwork. Our greenhorn trainees use those small anvils over there.
The storyline at a glance
Legion Blacksmithing has 42 steps, from Strange New Ores to Advanced Quenching.
Maps its steps are placed on (steps per map): Dalaran (16), Highmountain (15), Suramar (8), Val'sharah (3).
Other storylines on the Highmountain map
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.