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Quest Log

The Shadow Grave

The Shadow Grave is a quest for level 1-10 in Deathknell. It is step 2 of 17 in the Deathknell storyline. It rewards 1 reputation reward, 1,400 experience and money.

Description

I'm pleased to see that you're up and walking around, <name>. You've held up nicely, especially after being dead for so long!

Others weren't as lucky. If you wouldn't mind, I need you to fetch my embalming fluid and some twine to stitch up these bodies. You'll find both in the Shadow Grave, the building just behind me.

Here, Darnell will join you. He knows the way.

Rewards

Money20 silver
Experience1,400 XP
ReputationUndercity +250

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28608))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 57 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP1,400
MoneyGold20s
ReputationUndercity+250

Reward details

Reputation: Undercity +250

Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.

Reputation group: Horde.

Other quests in Deathknell that reward Undercity reputation: Fresh out of the Grave (+10), The Wakening (+150), The Truth of the Grave (+150), No Better Than the Zombies (+10), Assault on the Rotbrain Encampment (+500), Vital Intelligence (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDeathknell
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deathknell Quest turn-in

Getting there

Flight points closest to the quest’s turn-in marker on Deathknell:

  • Forsaken Rear Guard, Silverpine ForestHorde · about 650 yards south
  • Forsaken High Command, Silverpine ForestHorde · about 710 yards east
  • The Sepulcher, Silverpine ForestHorde · about 1,200 yards south
  • 12.1 Ulatek - Faction Feature - Temple - Traversal - Flight Master - Eastern Entrance (HCR)Alliance and Horde · about 2,400 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south-west
  • Objective areaabout 30 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deathknell

Part 2 of 17.

Previous: Fresh out of the Grave · Next: Those That Couldn't Be Saved

  1. 1Fresh out of the Grave
  2. 2The Shadow Grave
  3. 3Those That Couldn't Be Saved
  4. 4Caretaker Caice
  5. 5The Wakening
  6. 6Beyond the Graves
  7. 7Recruitment
  8. 8Shadow Priest Sarvis
  9. 9Scourge on our Perimeter
  10. 10Novice Elreth
  11. 11The Truth of the Grave
  12. 12The Executor In the Field

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fresh out of the GraveDeathknell · Level 1-10

    <name>! Rise, <name>! Welcome back to the realm of the living. With the blessing and power of the Dark Lady, I have freed you from death's grip. You are no slave, <name>. You are free to follow whatever path you choose from here.

After this quest

Taken from the storyline's own step order.

  • Those That Couldn't Be SavedDeathknell · Level 1-10

    The val'kyr raise hundreds of corpses every day. Agatha raised you just a few moments ago. Not all are as lucky as you, however. Some maintain their free will, but live in constant fear and confusion. They usually run off into the woods, cowering at their own reflections.

The storyline at a glance

Deathknell has 17 steps, from Fresh out of the Grave to Vital Intelligence.

Maps its steps are placed on (steps per map): Deathknell (16), Tirisfal Glades (1).

Other storylines on the Tirisfal Glades map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Tirisfal Glades

See all 84 quests in Tirisfal Glades
Downloads