Still can't get to Arator without being nearly immediately killed by void beams.
Quest
Those Left Behind
Quest facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90861))
Requirements
Read from the Blizzard quest API.
Description
In the wake of Xal'atath's destruction, what remains of our forces are gathering at the Darkwell to determine what we can do about the remnants of the Void. We cannot abide the presence of so much dark energy. Some of our greatest casters and most knowledgeable scholars believe they might have a solution, but we could use your aid. Please, join Arator at the Darkwell at your earliest convenience.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2424 52.7 58.3
Objective areaIn-game waypoint: /way #2393 45.5 70.3
Coordinates
- Turn-inIsle of Quel'Danas 52.7, 58.3
/way #2424 52.7 58.3 - Objective areaSilvermoon City 45.5, 70.3
/way #2393 45.5 70.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Quel'Danas map
- March on Quel'Danas same spot
- Feeding the Flame about 20 yards
- War of Light and Shadow about 20 yards
- Relinquishing Relics about 50 yards
- Infusion of Hope about 50 yards
- Meet at the Sunwell about 70 yards
- Renewal for the Weary about 70 yards
- Unraveling the Wards about 200 yards
- The Grand Magister's Key-Cipher about 200 yards
- What Hope in the Light? about 210 yards
Quests whose map markers the client places closest to this one on Isle of Quel'Danas, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Quel'Danas:
- Terrace of the Sun, Isle of Quel'Danas
- The Royal Exchange, Silvermoon City
- Sanctum of Light, Silvermoon City
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Dawn of a New Well
Part 4 of 6.
Combine the power of the elves to heal the Darkwell.
Previous: The Silversun Compact · Next: In Times of Need
- 1A Path Forward
- 2Reluctant Hand
- 3The Silversun Compact
- 4Those Left Behind
- 5In Times of Need
- 6From Darkness, Light
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Silversun Compact
Champion. After much discussion, negotiation, and even some screaming and three duels, the Sunreavers and the Silver Covenant have decided on a course of action to define both of our futures.
After this quest
Taken from the storyline's own step order.
- In Times of Need
The last of the other elven leaders have returned with powers from their homeland that will help us in cleansing the Darkwell. While the Voidstorm no longer barrages the Darkwell, it still needs healing. Please meet with the other leaders and let them know we are ready for them.
The storyline at a glance
Dawn of a New Well has 6 steps, from A Path Forward to From Darkness, Light.
Maps its steps are placed on (steps per map): Silvermoon City (3), Isle of Quel'Danas (3).
Steps of this storyline count toward:
Other storylines on the Isle of Quel'Danas map
- The Sunstrider Omnium
- The Path of Light
- The Empowered Folio
- March on Quel'Danas
- Foothold
- The Battle of the Bridge
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.