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Quest

Those Who Hesitate

A World of Warcraft quest in Darkmoon Island. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-70
Quest ID75541

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(75541))

Requirements

ClassesWarlock and Adventurer

Read from the Blizzard quest API.

What to do

StorylineSome Wicked Things, step 4 of 13
Rewards14g 4s 50c, 4,750 XP

Description

Hm. There is one who has been counted amongst our number, but is not here. The draenei. <Madam Shadow inhales.> I can taste the Light about him. Go, see to it that he rejoins us. There is much work to be done.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkmoon Island Quest turn-in 3 mapped points
Darkmoon Island map showing where to go for Those Who HesitateTurn-inObjective areaObjective area

In-game waypoint: /way #407 46.2 89.1

Coordinates

  • Turn-inDarkmoon Island 46.2, 89.1/way #407 46.2 89.1
  • Objective areaDarkmoon Island 46.2, 88.9/way #407 46.2 88.9
  • Objective areaDarkmoon Island 47.3, 78.9/way #407 47.3 78.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 130 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money14 gold4 silver
Experience4,750 XP

Storyline

Some Wicked Things

Part 4 of 13.

Previous: Hermetic Insurance · Next: Curses & Cultists

  1. 1Beginning Impositions
  2. 2Some Wicked Things This Way Come
  3. 3Hermetic Insurance
  4. 4Those Who Hesitate
  5. 5Curses & Cultists
  6. 6Fel Suspicions
  7. 7Last Rites By Accident
  8. 8When Revenge Burns Green
  9. 9A Dark Summons
  10. 10Beginning Impositions
  11. 11A Lighter Shade of Fel
  12. 12A Dark Summons
  13. 13A Wolf Among Sheep

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Hermetic InsuranceDarkmoon Island · Level 30-70

    Ah, the latest group have gathered beneath my wings like chicks to a mother crow. You've done well so far, <name>. They trust you. I trust you. The next step in shepherding these simple souls along in their diabolical journeys is to safeguard them against the void. Against oblivion. Against death.

After this quest

Taken from the storyline's own step order.

  • Curses & CultistsDarkmoon Island · Level 30-70

    The wheat has been separated from the chaff. Now the fun can truly begin. I have an exciting... field trip... planned for our students. But they are not yet ready. Take my grimoire and have the pandaren, zandalari, and tauren try their hand at curses.

The storyline at a glance

Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.

Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).

Other storylines on the Burning Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.