Why would it let me cast on myself?
Quest
Those Who Hesitate
A World of Warcraft quest in Darkmoon Island. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you end up leaving for whatever reason before finishing, you can go back to Assistant Phineas in Stormwind or Org for a ride back.
Orgrimmar
/way 43.0 51.4 Assistant PhineasStormwind
/way #84 43.8 79.2 Assistant Phineas
This appears to be bugged, I cast it on Oman, it starts a 10 min cooldown and does nothing..
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(75541))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hm. There is one who has been counted amongst our number, but is not here. The draenei. <Madam Shadow inhales.> I can taste the Light about him. Go, see to it that he rejoins us. There is much work to be done.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #407 46.2 89.1
Coordinates
- Turn-inDarkmoon Island 46.2, 89.1
/way #407 46.2 89.1 - Objective areaDarkmoon Island 46.2, 88.9
/way #407 46.2 88.9 - Objective areaDarkmoon Island 47.3, 78.9
/way #407 47.3 78.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Other quests on the Darkmoon Island map
Storyline
Some Wicked Things
Part 4 of 13.
Previous: Hermetic Insurance · Next: Curses & Cultists
- 1Beginning Impositions
- 2Some Wicked Things This Way Come
- 3Hermetic Insurance
- 4Those Who Hesitate
- 5Curses & Cultists
- 6Fel Suspicions
- 7Last Rites By Accident
- 8When Revenge Burns Green
- 9A Dark Summons
- 10Beginning Impositions
- 11A Lighter Shade of Fel
- 12A Dark Summons
- 13A Wolf Among Sheep
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hermetic Insurance
Ah, the latest group have gathered beneath my wings like chicks to a mother crow. You've done well so far, <name>. They trust you. I trust you. The next step in shepherding these simple souls along in their diabolical journeys is to safeguard them against the void. Against oblivion. Against death.
After this quest
Taken from the storyline's own step order.
- Curses & Cultists
The wheat has been separated from the chaff. Now the fun can truly begin. I have an exciting... field trip... planned for our students. But they are not yet ready. Take my grimoire and have the pandaren, zandalari, and tauren try their hand at curses.
The storyline at a glance
Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.
Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).
Other storylines on the Burning Steppes map
- Burning Steppes
- Regrets of the Past
- On the Trail of the Black Prince
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.