You gotta pay the troll toll to get into this troll's hole, you gotta pay the troll toll to get in.
Quest
Through the Troll Hole
A World of Warcraft quest in The Cape of Stranglethorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Soul, right? You meant troll's soul?
I abandoned this quest and couldn't get it to trigger again.
The solution was to head back to Hardwrench Hideaway and ask Chabal (34.6 . 27.9) to remind me where I was supposed to be
This teleported me to the portal and upon entering it the quest chain continued and worked
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26552))
Requirements
Read from the Blizzard quest API.
What to do
Description
It looks like Zanzil's portal into Zul'Gurub is still open. Zul'Gurub is a dangerous place, but Chabal entrusted this task to you. The portal lies in wait in front of you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Cape of Stranglethorn map
- Desecrate this Fire! about 710 yards
- Honor the Flame about 810 yards
- A Friendly Accord about 1,030 yards
- A Lighter Shade of Fel about 1,060 yards
- No Such Thing as Bad Luck about 1,060 yards
- Information is King about 1,060 yards
- The Booty Bay Journal about 1,080 yards
- Old Friends, New Opportunities about 1,100 yards
- Buyers Wanted! about 1,100 yards
- The VIP List about 1,100 yards
Quests whose map markers the client places closest to this one on The Cape of Stranglethorn, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s first objective area marker on The Cape of Stranglethorn:
- Hardwrench Hideaway, Stranglethorn
- Booty Bay, Stranglethorn
- Grom'gol, Stranglethorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Other quests on the Cape of Stranglethorn map
Storyline
The Cape of Stranglethorn
Part 19 of 62.
Previous: Eliminate the Outcast · Next: High Priestess Jeklik
- 14If They're Just Going to Leave Them Lying Around...
- 15There's Somebody Out There Who Wants It
- 16Chabal
- 17Backdoor Dealings
- 18Eliminate the Outcast
- 19Through the Troll Hole
- 20High Priestess Jeklik
- 21Plunging Into Zul'Gurub
- 22High Priest Venoxis
- 23Scaring Shaky
- 24Return to MacKinley
- 25Kill-Collect
Showing steps 14 to 25 of 62.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Eliminate the Outcast
You are to kill Zanzil. You rode on Hir'eek's wings and saw through Hir'eek's eyes; you know where Zanzil hides within the Ruins of Aboraz. Travel there and kill him. Oh, and <race>: if we become separated, you should use this fetish.
After this quest
Taken from the storyline's own step order.
- High Priestess Jeklik
Ahead of you looms a ramp up to one of the city's many terraces. The bat-shaped totems ahead of you indicate that this is the domain of High Priestess Jeklik, a follower of Hir'eek. Jeklik was one of the Hakkar-worshipping priests that Zanzil was planning to resurrect.
Other quests with this name
This one: Horde only · The Cape of Stranglethorn · Level 10-30.
The storyline at a glance
The Cape of Stranglethorn has 62 steps, from Dask "The Flask" Gobfizzle to Bloodsail's End.
Maps its steps are placed on (steps per map): The Cape of Stranglethorn (62).
Steps of this storyline count toward:
Other storylines on The Cape of Stranglethorn map
- The Blue Dragons
- Goblin Heritage Armor
- Battle Pet Tamers
- The Dreadblades
- The Great Gnomeregan Run
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.