The quest turnin is underneath the flight master platform.
Quest
Through the Veil
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57583))
What to do
Description
I like you, youngling. You put in the work while the others sit in their fancy court, leaving old Marasmius to keep the fae rings thriving. Here, take one of my spores back with you to the Heart of the Forest. Find somewhere nice and cozy for me to rest, will you? Come back and visit me whenever you like. Cort and I can keep an eye on things for now, but there will always be plenty for you to do here. Might even be something special in it for you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1565 46.4 51.2
Coordinates
- Turn-inArdenweald 46.4, 51.2
/way #1565 46.4 51.2 - Objective areaArdenweald 29.5, 34.5
/way #1565 29.5 34.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- A Sacrifice of Anima about 60 yards
- Winter Be Comin' about 60 yards
- Report to the Queen about 60 yards
- Drust and Ashes about 60 yards
- Unbroken Bonds about 60 yards
- The Court of Winter about 70 yards
- Curses! about 100 yards
- Their New Home about 100 yards
- Parting Ways about 100 yards
- Containing the Night about 100 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Root-Home, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
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Spell: Fae RingsGain access to Marasmius's mushroom network, allowing you to travel to fae rings throughout Ardenweald.
Storyline
Saving the Stalks
Part 6 of 6.
Previous: My Way or the Hyphae
- 1Silence in the Stalks
- 2Mushroom For Improvement
- 3Ring Repairs
- 4Fighting For Fungus
- 5My Way or the Hyphae
- 6Through the Veil
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- My Way or the Hyphae
<An old, booming voice fills your mind.> Hmph. More are coming. I would rather not lose more of myself, and I don't want you to think I'm not appreciative of the work you and Cort here have done. How about you take a ride on the rings and give those oafs a good thrashing?
The storyline at a glance
Saving the Stalks has 6 steps, from Silence in the Stalks to Through the Veil.
Maps its steps are placed on (steps per map): Ardenweald (6).
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.