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Quest Log

To the Surface

To the Surface is a quest for level 1-10 in New Tinkertown. It is step 6 of 37 in the Gnomeregan storyline. It rewards 180 experience and money.

Description

Nevin has just sent word that he and his men are making their way to the surface. He'll be waiting for you in the building that S.A.F.E. has established as its headquarters.

See Torben Zapblast over there? Talk to him when you're ready to head to the surface and he'll arrange to have you transported up there. It's been a pleasure meeting you, <name>, and I'm honored to have played a small role in helping you escape from Gnomeregan to start your life on the surface.

Rewards

Money2 silver
Experience180 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
309256+9via Wowhead (opens the original comment in a new tab)

You can either ride the elevator up, or talk to Torben Zapblast, the gnome standing about 5 paces away, for a transport directly to the next quest NPC in the chain, your old friend Nevin Twistwrench... who has somehow made his way to the surface ahead of you.

Leads to the quest that introduces you to your first class trainer.

Mage: The Future of Gnomeregan
Priest: The Future of Gnomeregan
Rogue: The Future of Gnomeregan
Warlock: The Future of Gnomeregan
Warrior: The Future of Gnomeregan

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27674))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
309256+9via Wowhead (opens the original comment in a new tab)

You can either ride the elevator up, or talk to Torben Zapblast, the gnome standing about 5 paces away, for a transport directly to the next quest NPC in the chain, your old friend Nevin Twistwrench... who has somehow made his way to the surface ahead of you.

Leads to the quest that introduces you to your first class trainer.

Mage: The Future of Gnomeregan
Priest: The Future of Gnomeregan
Rogue: The Future of Gnomeregan
Warlock: The Future of Gnomeregan
Warrior: The Future of Gnomeregan

1 more comment below ↓

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Rewards in detail
TypeRewardAmount
ExperienceXP180
MoneyGold2s
Where it comes from
Turn-in mapNew Tinkertown
Objective areaDun Morogh1 mapped point
Objective areaNew Tinkertown
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

New Tinkertown Quest turn-in
Dun Morogh Objective area 1 mapped point
Dun Morogh map showing where to go for To the SurfaceObjective area

In-game waypoint: /way #27 29.5 37.7

New Tinkertown Objective area

Coordinates

  • Objective areaDun Morogh 29.5, 37.7/way #27 29.5 37.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the New Tinkertown map

Quests whose map markers the client places closest to this one on New Tinkertown, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on New Tinkertown:

  • Kharanos, Dun MoroghAlliance · about 1,100 yards south-east
  • Ironforge, Dun MoroghAlliance · about 1,700 yards east
  • Menethil Harbor, WetlandsAlliance · about 1,900 yards north-east
  • Thorium Point, Searing GorgeHorde · about 2,100 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards west (on the Dun Morogh map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Gnomeregan

Part 6 of 37.

Previous: Decontamination · Next: The Future of Gnomeregan

  1. 1Pinned Down
  2. 2Report to Carvo Blastbolt
  3. 3See to the Survivors
  4. 4Withdraw to the Loading Room!
  5. 5Decontamination
  6. 6To the Surface
  7. 7The Future of Gnomeregan
  8. 8The Future of Gnomeregan
  9. 9The Future of Gnomeregan
  10. 10The Future of Gnomeregan
  11. 11The Future of Gnomeregan
  12. 12The Future of Gnomeregan

Showing steps 1 to 12 of 37.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • DecontaminationNew Tinkertown · Level 1-10

    You've been down here in Gnomeregan for a long time, <name>, and it's amazing that you've survived and kept your wits so long! We need to get you out. Before we can send you to the surface to join the rest of the gnomes, you have to go through the decontamination process.

After this quest

Taken from the storyline's own step order.

  • The Future of GnomereganNew Tinkertown · Level 1-10

    It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. <class>s like you will play an important part in the future of Gnomeregan.

The storyline at a glance

Gnomeregan has 37 steps, from Pinned Down to On to Kharanos.

Maps its steps are placed on (steps per map): New Tinkertown (30), New Tinkertown (5), Dun Morogh (2).

Other storylines on the New Tinkertown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Dun Morogh

See all 112 quests in Dun Morogh
Downloads