Sure is awfully crowded on that Gryphon. Good thing everyone seems to be friendly with each other.
Quest
Under the Cover of Swiftwing
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Use the Swiftwing Gryphon in Xibala camp to get to the Isle of Fangs.
Under the Cover of Swiftwing quest video: https://www.youtube.com/watch?v=n9wyhjYhdxQ
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
The Strike on Zuldazar questchain of the Ready for War achievement.102The Strike on Zuldazar[npc=135612]Wind's Redemptionhttps://youtu.be/mC2zg-wkGm4103The Strike on Zuldazar[npc=140257]Zuldazarhttps://youtu.be/aGvBYWt4tUA104<The Strike on Zuldazar[npc=141287]Zuldazarhttps://youtu.be/n9wyhjYhdxQ107The Strike on Zuldazar[npc=141290]Zuldazarhttps://youtu.be/F4UOXgQ5Q9s108The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/IRUn4AgfDhQ111The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/O8uGVnZtTT8
Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)
That dwarf sure gets his pony tail right in your face
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52281))
Requirements
Read from the Blizzard quest API.
What to do
Description
Aye! So we be the first in this crazy operation. We'll be hitchin' a ride on Swiftwing to tha Isle of Fangs. The Zandalari got one of their main ships there, called the Breath of Pa'ku, whatever that is. Hop on ta Swiftwing when yer ready te go. It's gonna get real cozy on there with all of ye comin' aboard.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 57.7 87.6
Coordinates
- Turn-inZuldazar 57.7, 87.6
/way #862 57.7 87.6 - Objective areaZuldazar 40.8, 70.9
/way #862 40.8 70.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Spirit Call about 1,390 yards
- The Lost Spirit about 1,400 yards
- Behind Mogu Lines about 1,550 yards
- Find Their Words about 1,680 yards
- Total Temple Destruction about 1,690 yards
- A Nice Nap about 1,690 yards
- Sensitive Intel about 1,700 yards
- This is Huge! about 1,700 yards
- Real Big Power about 1,700 yards
- Calibrate the Core about 1,700 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Seeker's Outpost, Zuldazar
- Xibala, Zuldazar
- Mistvine Ledge, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
The Strike on Zuldazar
Part 3 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: How to Sink a Zandalari Battleship · Next: Sabotaging the Pa'ku
- 1Bringing Down the Fleet
- 2How to Sink a Zandalari Battleship
- 3Under the Cover of Swiftwing
- 4Sabotaging the Pa'ku
- 5Ship Logs
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- How to Sink a Zandalari Battleship
Let's go over our plan of attack, but remember above all things, the Zandalari cannot know our full forces are here. If they were to discover an Alliance base within the shadow of their empire... we would be wiped out in an instant.
After this quest
Taken from the storyline's own step order.
- Sabotaging the Pa'ku
Our first job is to plant some bombs along these ships. I'll take care of the smaller ships, you deal with the Breath of Pa'ku. Whatever that means. Kelsey says these bombs are the latest in gnome technology. We plant 'em and she can detonate them at any time.
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.