Quest
Void Tears
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57287))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat a target in Uldum
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1527 58.0 53.2
Coordinates
- Objective areaUldum 58.0, 53.2
/way #1527 58.0 53.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Re-Origination about 680 yards
- Grand Master Obalis about 680 yards
- The Halls of Origination about 710 yards
- A Titanic Problem about 730 yards
- More Bits, More Bits! about 750 yards
- Lessons in Brigandry about 820 yards
- Encroaching Poachers about 820 yards
- Mutually Assured Destruction about 840 yards
- Writs of the Sun King about 860 yards
- Unearthed Artifacts about 860 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Where this quest fits
Other storylines on the Uldum map
- Aqir Offensive
- Mystery of the Amathet
- Visions of N'zoth
- The Forge of Origination
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.