Champion: Nerus Moonfang
Champion: Nerus Moonfang is a quest for level 45. It is step 9 of 9 in the Path of the Light IV storyline, the final step.
Champion: Nerus Moonfang is a quest for level 45. It is step 9 of 9 in the Path of the Light IV storyline, the final step.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's "Light's Hope Chapel" not "Last Hope's Chapel"
Another night elf paladin? Could this actually be a sign that night elfs can become a paladin?
Before you can pick up this questline, you have to pick up Champions of Legionfall from [npc=116576] on the Broken Shore.
[champion=1000] is a new [class=2] class hall follower. To be able to pick up the quest you have to finish Assault on BS from Breaching the Tomb.
Chain starts from Judgment Awaits as you arrived to the Last Hope's ChapelThis is a part of [class=2] quest chain for new class hall champion - [champion=1000]
_[champion=1000] quest chain.
| Turn-in map | Light's Hope Chapel |
|---|
Part 9 of 9.
Previous: Ending the Crescent Curse
Storyline order is the client’s own QuestLine data from the current retail build.
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Taken from the storyline's own step order.
We must do whatever we can to break the curse that befalls my ancestors. The Burning Legion have set up camp within the ruins that house our dead, ready to make good on the dreadful pact that was drafted so long ago.
Path of the Light IV has 9 steps, from Judgment Awaits to Champion: Nerus Moonfang.
Maps its steps are placed on (steps per map): Light's Hope Chapel (7), Val'sharah (2).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on Light's Hope Chapel, nearest first. Distances are straight lines between the markers.
Flight points closest to the quest’s turn-in marker on Light's Hope Chapel:
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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