Mostly self-explanatory. Just find the wisps. They hang around the trees.
Quest
Wisps of the Woods
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wisps of the Woods http://www.youtube.com/watch?v=AnSzO2j5HFQ
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28383))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have toiled long here with the Denmother to spread the teachings of Cenarius and the ways of the wild. She has gained much of my trust, and in return, I have been allowed to introduce the spirits of the forest to her students. The company of wisps is a great honor, as well as a useful blessing. But now the goblins descend on us, and seek to steal the wisps for nefarious use. Please, prevent this blasphemy! Call the wisps back here from the western woods with this blessed branch, and keep them safe.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 61.9 26.7
Coordinates
- Turn-inFelwood 61.9, 26.7
/way #77 61.9 26.7 - Objective area (centre of the marked area)Felwood 56.3, 23.7
/way #77 56.3 23.7 - Objective area (centre of the marked area)Felwood 62.8, 20.6
/way #77 62.8 20.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 1,780 yards
- Stepping into the Shadows about 1,790 yards
- Balancing the Scales about 1,830 yards
- Heart of the Issue about 1,830 yards
- Ancient Curses about 2,010 yards
- A Grim Portent about 2,010 yards
- Countering Corruption about 2,010 yards
- Mercy or Misery about 2,010 yards
- Wardens' Wrath about 2,050 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Felwood:
- Talonbranch Glade, Felwood
- Grove of Aessina, Hyjal
- Whisperwind Grove, Felwood
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 2 comments on this page are shown in Top Comments above.
Other quests on the Felwood map
Reward details
Reputation: Darnassus +250
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 49 of 69.
Previous: It's Time to Oil Up · Next: A Flare Fight
- 44Fel To Pieces
- 45Hunting the Damned
- 46The Core of Kroshius
- 47Enemy at our Roots
- 48It's Time to Oil Up
- 49Wisps of the Woods
- 50A Flare Fight
- 51Into the Clearing
- 52Wisp-napping
- 53The Shredders of Irontree
- 54Take it to the Tree
- 55Oil and Irony
Showing steps 44 to 55 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- It's Time to Oil Up
Three things come out of Irontree Clearing: lumber, oil, and exhausted workers. The first two are pretty much the cause of the third, but I like to be efficient about things where I can.
After this quest
Taken from the storyline's own step order.
- A Flare Fight
This operation's stayed pretty discreet so far, but the worgen over in Talonbranch Glade have it out for us. They've been trying everything they can to get us shut down. Some of the workers have told me they've seen glimpses of worgen lurking around the clearing. Take these oversized megaflares.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.