No need to target the wisps,just click Darla's Wisp Magnet
Quest
Wisp-napping
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Something feels wrong about doing this...
Heh, i feel like one of the ghostbusters with this thing, better remember not to cross the streams...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28370))
Requirements
Read from the Blizzard quest API.
What to do
Description
Can you believe these worgen here have wisps? The night elves showed them all that druid junk and now they've got their precious little wisps too, giving them all the building material they want without having to harm any precious trees. If we had those things, we could pull extra wood out of every tree in our site. Free resources, free profit! That's why I've been working on this containment device. Head to Talonbranch Glade and use it to steal some wisps. Just point and press the button.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 56.4 8.0
Objective areaIn-game waypoint: /way #62 71.7 30.5
Coordinates
- Turn-inFelwood 56.4, 8.0
/way #77 56.4 8.0 - Objective area (centre of the marked area)Felwood 56.3, 23.7
/way #77 56.3 23.7 - Objective area (centre of the marked area)Felwood 62.8, 20.6
/way #77 62.8 20.6 - Objective areaDarkshore 71.7, 30.5
/way #62 71.7 30.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 2,130 yards
- Stepping into the Shadows about 2,130 yards
- Balancing the Scales about 2,130 yards
- Heart of the Issue about 2,130 yards
- Ancient Curses about 2,400 yards
- Wardens' Wrath about 2,400 yards
- A Grim Portent about 2,400 yards
- Countering Corruption about 2,400 yards
- Mercy or Misery about 2,400 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Moonglade
- Whisperwind Grove, Felwood
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), A Flare Fight (+250), Turn It Off! Turn It Off! (+250), Slap and Cap (+250), Is Your Oil Running? (+250), A Bomb Deal (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 52 of 69.
Previous: Into the Clearing · Next: The Shredders of Irontree
- 47Enemy at our Roots
- 48It's Time to Oil Up
- 49Wisps of the Woods
- 50A Flare Fight
- 51Into the Clearing
- 52Wisp-napping
- 53The Shredders of Irontree
- 54Take it to the Tree
- 55Oil and Irony
- 56Slap and Cap
- 57Borrowed Bombs
- 58Is Your Oil Running?
Showing steps 47 to 58 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Into the Clearing
Irontree Clearing must be razed. We can afford no mercy if we want to prevent the goblins from spreading their destruction through the entire forest. Alton Redding, my most trusted protector, has already led much of the pack around the enemy line to strike while they are distracted here.
After this quest
Taken from the storyline's own step order.
- The Shredders of Irontree
Disgusting, isn't it? Look at them. Pathetic little things that can't even toil with their own bodies. They stomp around in their massive metal shredders, carving the forest to splinters. I bet they think they're safe in there, all warm and cozy. Prove them wrong.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.