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Quest

Wisp-napping

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-30
Quest ID28370

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28370))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereFelwood, Darkshore
StorylineFelwood, step 52 of 69
Rewards10g 50s, 4,100 XP

Description

Can you believe these worgen here have wisps? The night elves showed them all that druid junk and now they've got their precious little wisps too, giving them all the building material they want without having to harm any precious trees. If we had those things, we could pull extra wood out of every tree in our site. Free resources, free profit! That's why I've been working on this containment device. Head to Talonbranch Glade and use it to steal some wisps. Just point and press the button.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 13 mapped points
Felwood map showing where to go for Wisp-nappingTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #77 56.4 8.0

Darkshore Objective area 1 mapped point
Darkshore map showing where to go for Wisp-nappingObjective area

In-game waypoint: /way #62 71.7 30.5

Coordinates

  • Turn-inFelwood 56.4, 8.0/way #77 56.4 8.0
  • Objective area (centre of the marked area)Felwood 56.3, 23.7/way #77 56.3 23.7
  • Objective area (centre of the marked area)Felwood 62.8, 20.6/way #77 62.8 20.6
  • Objective areaDarkshore 71.7, 30.5/way #62 71.7 30.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Felwood:

  • Irontree Clearing, FelwoodHorde · about 20 yards south
  • MoongladeHorde · about 750 yards north-east
  • Whisperwind Grove, FelwoodAlliance and Horde · about 1,100 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 640 yards south
  • Objective areaabout 640 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), A Flare Fight (+250), Turn It Off! Turn It Off! (+250), Slap and Cap (+250), Is Your Oil Running? (+250), A Bomb Deal (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Felwood

Part 52 of 69.

Previous: Into the Clearing · Next: The Shredders of Irontree

  1. 47Enemy at our Roots
  2. 48It's Time to Oil Up
  3. 49Wisps of the Woods
  4. 50A Flare Fight
  5. 51Into the Clearing
  6. 52Wisp-napping
  7. 53The Shredders of Irontree
  8. 54Take it to the Tree
  9. 55Oil and Irony
  10. 56Slap and Cap
  11. 57Borrowed Bombs
  12. 58Is Your Oil Running?

Showing steps 47 to 58 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Into the ClearingFelwood · Level 15-30

    Irontree Clearing must be razed. We can afford no mercy if we want to prevent the goblins from spreading their destruction through the entire forest. Alton Redding, my most trusted protector, has already led much of the pack around the enemy line to strike while they are distracted here.

After this quest

Taken from the storyline's own step order.

  • The Shredders of IrontreeFelwood · Level 15-30

    Disgusting, isn't it? Look at them. Pathetic little things that can't even toil with their own bodies. They stomp around in their massive metal shredders, carving the forest to splinters. I bet they think they're safe in there, all warm and cozy. Prove them wrong.

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.