If you're looking for the Vest of Sobbing, don't worry. The quest is very simple, and starts at the entrance to Timbermaw Hold, no questline necessary.
Quest
The Chieftain's Key
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Immediately after the quest, Drizle says "Time to do what I do best...Ruuuuuuuuuuuuuunnn!"
And proceeds to do so at an incredible pace. He must run at least 25 mph by my reckoning.
I just tried to pick up this quest for the transmog on my 106 rogue, and it isn't available. I found Drizle chained to the post, but he offers no quests and can't be interacted with. So either this quest is part of a longer chain or has been removed, idk which.
Edit: The questchain actually starts at 64.1 10.3, with the NPC Ferli, who offers the quest, "Stupid Drizle!".
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28364))
What to do
Description
Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry! The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp. But hurry! Please! Don't leave me alone here!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #77 60.6 9.5
Coordinates
- Turn-inFelwood 60.6, 9.5
/way #77 60.6 9.5 - Objective areaFelwood 62.1, 9.9
/way #77 62.1 9.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 2,220 yards
- Stepping into the Shadows about 2,220 yards
- Balancing the Scales about 2,230 yards
- Heart of the Issue about 2,240 yards
- Ancient Curses about 2,480 yards
- A Grim Portent about 2,480 yards
- Countering Corruption about 2,480 yards
- Mercy or Misery about 2,480 yards
- Wardens' Wrath about 2,490 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Talonbranch Glade, Felwood
- Moonglade
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Timbermaw Hold +350
As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.
Reputation group: Classic.
Other quests in Felwood that reward Timbermaw Hold reputation: Runecloth (+250), Sacred Cloth (+250), Deadwood Ritual Totem (+350), Ruumbo Demands Justice (+250), Dance for Ruumbo! (+250), A Talking Totem (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 69 of 69.
Previous: Disarming Bears
- 58Is Your Oil Running?
- 59Burnout
- 60Pikwik in Peril
- 61Bloody Wages
- 62Turn It Off! Turn It Off!
- 63Report to the Denmother
- 64A Bomb Deal
- 65Fire in the Hole!
- 66Stupid Drizle!
- 67Deadwood of the North
- 68Disarming Bears
- 69The Chieftain's Key
Showing steps 58 to 69 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Disarming Bears
I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well.
After this quest
Taken from a quest that requires this one.
- Feathers for Nafien
While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe. To that end, I may be able to continue assisting you.
- Speak to Salfa
The threat of corruption comes not only from the Deadwood furbolgs to the south, but also from the east and the Winterfall furbolgs of Winterspring. If you wish to further aid us, speak with Salfa on the other side of the Hold, by the Winterspring entrance. Follow the path to the left to reach it.
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.