This quest is in the wrong order on Wowhead - it comes between Flicker in the Dark and Post-Mortem.
Quest
Overwhelmed
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89249))
What to do
Description
We were too late. All of the strength between us wasn't enough. <Arator looks over his shoulder, wary. Then, he crouches and places his hand on Alleria's shoulder. She responds only with a ragged exhale.> Let's fall back. The ren'dorei have been exploring the wilds while we've been following Lothraxion. We might be able to find their encampment nearby.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2405 41.7 74.7
Coordinates
- Turn-inVoidstorm 41.7, 74.7
/way #2405 41.7 74.7 - Objective areaVoidstorm 41.6, 78.8
/way #2405 41.6 78.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Like a Weed about 20 yards
- What We Leave Behind about 20 yards
- Home Sweet Grave about 20 yards
- Confronting It about 40 yards
- Dominion of Deceit about 50 yards
- Work It about 80 yards
- Ambition's Reward about 80 yards
- Oaths and Heirlooms about 510 yards
- Fits of Lucidity about 510 yards
- Distant Memories about 510 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
Top 1 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 1 comment on this page are shown in Top Comments above.
Storyline
The Night's Veil
Part 2 of 14.
Previous: Reliable Enemies · Next: Work Disruption
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reliable Enemies
The ren'dorei scouts report a familiar enemy upon this world: ethereals. Wretched scavengers and bandits that plague every corner of the Great Dark Beyond. The Shadowguard are the worst of them. We'll handle them. This... thing we've taken prisoner must know what they're doing here, and much else.
After this quest
Taken from the storyline's own step order.
- Work Disruption
The Shadowguard may once have defied Xal'atath, but they're part of her army now. Whatever they're doing with the energies gathered here must be stopped. Put down their soldiers, harvesters, and machines. I'll do the same, and meet you deeper within.
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.