There is a secret interaction with Decimus.
If Decimus can be attacked, he does not engage in a fight automatically. While most players attack him immediately, you can choose to NOT ATTACK him and wait for a minute.
After this time, Decimus becomes unattackable again and congratulates the player for this violence-free approach.
Quest
Reliable Enemies
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
hats off to blizz on that cutscene, midnight is starting to feel real :D
Face of that child is quite terrifying indeed, whether or not we assume she is who she says she was.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86536))
What to do
Description
The ren'dorei scouts report a familiar enemy upon this world: ethereals. Wretched scavengers and bandits that plague every corner of the Great Dark Beyond. The Shadowguard are the worst of them. We'll handle them. This... thing we've taken prisoner must know what they're doing here, and much else. Press the Void's secrets from it. See that it is convinced to share what it knows, or I will employ my own methods.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 36.6 73.0
Coordinates
- Turn-inVoidstorm 36.6, 73.0
/way #2405 36.6 73.0 - Objective areaVoidstorm 35.4, 59.0
/way #2405 35.4 59.0 - Objective area (centre of the marked area)Voidstorm 36.7, 72.9
/way #2405 36.7 72.9 - Objective areaVoidstorm 36.7, 72.9
/way #2405 36.7 72.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Precision Excision about 270 yards
- Resource Denial about 430 yards
- Dominion of Deceit about 490 yards
- Like a Weed about 540 yards
- What We Leave Behind about 540 yards
- Home Sweet Grave about 540 yards
- Confronting It about 550 yards
- Work It about 580 yards
- Ambition's Reward about 610 yards
- Null Implements about 640 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- The Ingress, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Voidstorm map
Storyline
The Night's Veil
Part 1 of 14.
Next: Overwhelmed
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Reliable Enemies
- 2Dark Places
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Overwhelmed
We were too late. All of the strength between us wasn't enough. <Arator looks over his shoulder, wary. Then, he crouches and places his hand on Alleria's shoulder. She responds only with a ragged exhale.> Let's fall back.
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.