Did 3 runs of visions: Thrall only, 2 wings and full clear and no credit for any bosses from any of them.Looks like they've put out a hot fix for this.
Quest
Worldsoul: Horrific Visions Revisited
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Did not count for me either. Full run, all bosses killed and no credit toward quest completion.
I reported this during PTR and it seems nothing has been done about it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89514))
Description
This Black Blood that has corrupted the nerubians is nasty stough. I hear that it is not the first time that the Old Gods have used this blood. A new visitor to Dorgogal, Soridormi of the Bronze Dragons, has found a way for you to revisit this past event. Seek her out to relive these Horrific Visions and learn what you can. Keep your eyes open {name}. Any info you can learn will surely aid us today.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 48.7 44.5
Coordinates
- Turn-inIsle of Dorn 48.7, 44.5
/way #2248 48.7 44.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Market Reeve of the Forgegrounds about 20 yards
- Ship It! about 80 yards
- Seasonal Start about 80 yards
- Zekvir, Hand of the Harbinger about 80 yards
- Seasonal Refresher about 80 yards
- Seasonal Reminder about 80 yards
- Seizing Evidence about 80 yards
- Withheld Information about 80 yards
- Something Hidden about 80 yards
- How Scandalous! about 80 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Spell: Weekly Activity
Storyline
Khaz Algar Emissary
Part 39 of 54.
Previous: Worldsoul: Nerub-ar Palace · Next: Worldsoul: World Bosses
- 34Worldsoul: Darkflame Cleft
- 35Worldsoul: Priory of the Sacred Flame
- 36Worldsoul: The Rookery
- 37Worldsoul: Nerub-ar Palace
- 38Worldsoul: Nerub-ar Palace
- 39Worldsoul: Horrific Visions Revisited
- 40Worldsoul: World Bosses
- 41Worldsoul: Awakening Machine
- 42Worldsoul: World Boss
- 43Worldsoul: Dastardly Duos in the Dome!
- 44Worldsoul: Undermine Explorer
- 45Worldsoul: Darkflame Cleft
Showing steps 34 to 45 of 54.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Worldsoul: Nerub-ar Palace
Queen Ansurek has proven herself both cruel and cunning. We cannot allow her forces to continue to grow in strength with Xal'atath's black blood. It has come to this. A daunting task indeed. With the greatest of our forces, we shall lay siege to Nerub-ar Palace!
After this quest
Taken from the storyline's own step order.
- Worldsoul: World Bosses
Hallowfall is not the only land beset by enemies. Great monsters threaten our allies. Wherever the shadows of our war have fallen, savage beasts and cunning fiends rise up. They murder Arathi, earthen, and the others who stand with us. Innocent farmers to great warriors.
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.