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Quest

Worldsoul: Awakening Machine

Quest facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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xLunacyx+4via Wowhead (opens the original comment in a new tab)

What to expect from this solo challenge:


  • Swarmbots
    Spoiler slowly make their way to Speaker Kuldas, simply hitting them will draw aggro.

  • Corrupted Machinist:
    Spoiler will spawn and channel a spell on Kuldas, interrupting them instantly kills them.

  • Explosive Bomberbot:
    Spoiler similar to Swarmbot but will cast a self-destruct explosion, you can bait it out from afar to remove them or just defeat them normally

  • Malfunctioning Pylon:
    Spoiler channels a deadly electric beam at Kuldas, defeat this quickly to stop it. You can intercept the beam by standing between it and Kuldas.

  • Automatic Ironstrider:
    Spoiler robot mech that deals some damage and globs down molten magma on the floor and can be threatening to your health

  • Medbot:
    Spoiler runs around, defeat it to drop a heal specifically for Kuldas (for nonhealers such as warriors, rogues, and deathknights in case Kuldas took some damage) healed about 1.5m per medbot)

  • Nullbot:
    Spoiler After a few seconds creates a barrier on a nearby bot rendering them immune to all damage until the Nullbot is defeated

  • Wave 20:
    Spoiler Awakened Phalanx, the final boss with about 6.4m hp

  • Rewards:
    Spoiler I got a soulbound back/cape transmog, others got [item=223269], 350+350+250+150 reputation with Asssembly of the Deeps, 3+3+2+2 carved crests, 22+20+18+15 valorstones, and 250 resonance crystals, doing it again on an alt did not give out an epic reward from the big box


The whole thing took about 9-10 minutes and you get a rest period after every 5th wave (speaking to Kuldas to start the next wave whenever you want)
There may be an extra quest Gearing Up for Trouble over in the kobold room to the south around /way #2214 47.7 35.3

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 70-80
CategoryMeta Quests
Quest ID82511

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82511))

Description

The earthen tell me of this "Awakening Machine" that is part of their life cycle. It imbues them with energy, once a gift of the titans but now from the Worldsoul. <Faerin smiles faintly and nods knowingly.> They hold it in high reverence--as we do Beledar. I will fight to defend it with the same fervor as I would defend our own star! Aid me, {name}. We can't let them down.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 1 mapped point
Isle of Dorn map showing where to go for Worldsoul: Awakening MachineTurn-in

In-game waypoint: /way #2248 48.7 44.5

The Ringing Deeps Objective area 1 mapped point
The Ringing Deeps map showing where to go for Worldsoul: Awakening MachineObjective area

In-game waypoint: /way #2214 43.3 31.9

Coordinates

  • Turn-inIsle of Dorn 48.7, 44.5/way #2248 48.7 44.5
  • Objective areaThe Ringing Deeps 43.3, 31.9/way #2214 43.3 31.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 30 yards south-west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,300 yards north-east
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,600 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money56 gold18 silver
Experience14,300 XP

Storyline

Khaz Algar Emissary

Part 41 of 54.

Previous: Worldsoul: World Bosses · Next: Worldsoul: World Boss

  1. 36Worldsoul: The Rookery
  2. 37Worldsoul: Nerub-ar Palace
  3. 38Worldsoul: Nerub-ar Palace
  4. 39Worldsoul: Horrific Visions Revisited
  5. 40Worldsoul: World Bosses
  6. 41Worldsoul: Awakening Machine
  7. 42Worldsoul: World Boss
  8. 43Worldsoul: Dastardly Duos in the Dome!
  9. 44Worldsoul: Undermine Explorer
  10. 45Worldsoul: Darkflame Cleft
  11. 46Worldsoul: K'aresh World Quests
  12. 47Worldsoul: The Stonevault

Showing steps 36 to 47 of 54.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Worldsoul: World BossesLevel 70-80

    Hallowfall is not the only land beset by enemies. Great monsters threaten our allies. Wherever the shadows of our war have fallen, savage beasts and cunning fiends rise up. They murder Arathi, earthen, and the others who stand with us. Innocent farmers to great warriors.

After this quest

Taken from the storyline's own step order.

  • Worldsoul: World BossLevel 70-80

    Hallowfall is not the only land beset by enemies. Great monsters wander all of Khaz Algar--savage beasts and intelligent fiends alike. They murder Arathi, earthen, and adventurers in equal measure from innocent farmers to great warriors. I know the Sacred Flame burns in you.

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.