I'm on the Weaver pact, and 'Following Thimble' quests do not count as Pact Rumors Completed. No idea if other pacts' quests will work the same, but here's assuming this only works for the rumors you'd normally find outside of a pact.
Quest
Worldsoul: Forging a Pact
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Never picking this quest again. Takes way too long and some of the rumors are bugged.
On General:
- Got credit for 4 in the City of Threads: Requisitions: Brightblooms, Requisitions: Fangpetals, Infiltration: Production Blocker, Breaking the Phalanx: Threadblades. One outside the City: Relics of War: The Ruptured Lake
- Did not get credit for Wild Reagents: Twitching Gorge (outside the City)
No idea how long these are up, if they change daily, etc.
Update: did today on an alt. Again 4 in the city, 1 outside it. One of the city ones was the same as above, rest were new.. The outside the city one was the same. Also, I'm using a Handy Notes addon, Handynotes - Rumor Map. While not ideal, it does show where Rumor Brokers, Memorials, etc can spawn so you can fly over those areas. Sounds like they are working on improvements to it as well.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82516))
Description
I've heard some reports of the goings on in Azj-Kahet. Nerubians have killed my people mercilessly since we arrived... it is very difficult to imagine them as allies. But... I understand feeling... different from the rest of your people. Perhaps these nerubians who have interest in us are also... different. <Faerin sighs.> No matter the cost... I can't bear to not give them a chance. Are they not also inhabitants of Khaz Algar? See what aid you can bring them, my friend.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 48.7 44.5
Objective areaObjective areaIn-game waypoint: /way #2255 55.3 41.2
Coordinates
- Turn-inIsle of Dorn 48.7, 44.5
/way #2248 48.7 44.5 - Objective areaAzj-Kahet 55.3, 41.2
/way #2255 55.3 41.2 - Objective areaAzj-Kahet 55.7, 43.8
/way #2255 55.7 43.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Market Reeve of the Forgegrounds about 20 yards
- Ship It! about 80 yards
- Seasonal Start about 80 yards
- Zekvir, Hand of the Harbinger about 80 yards
- Seasonal Refresher about 80 yards
- Seasonal Reminder about 80 yards
- Seizing Evidence about 80 yards
- Withheld Information about 80 yards
- Something Hidden about 80 yards
- How Scandalous! about 80 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Spell: Weekly Activity
Storyline
Khaz Algar Emissary
Part 3 of 54.
Previous: Worldsoul: Snuffling · Next: Worldsoul: Spreading the Light
- 1The Call of the Worldsoul
- 2Worldsoul: Snuffling
- 3Worldsoul: Forging a Pact
- 4Worldsoul: Spreading the Light
- 5Worldsoul: Encore!
- 6Worldsoul: The Dawnbreaker
- 7Worldsoul: Nerub-ar Palace
- 8Archives: The First Disc
- 9Archives: Seeking History
- 10Turbo-Boost: Infinite Growth
Showing steps 1 to 12 of 54.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Worldsoul: Snuffling
I've wanted to be able to explore beyond Hallowfall's caves for so long now. Of course, I hardly have time, but when I do... there's such surprises everywhere! Treasures, friends in need, foes great and small... All so wonderful. I'll just have to live vicariously through you. Deeds need doing!
After this quest
Taken from the storyline's own step order.
- Worldsoul: Spreading the Light
Darkness continues to spread through Hallowfall. We need your help to keep the fires burning! The shadows are deep and dark. My people are strong, but we always need more hope. More sparks for the flame. You are the brightest spark of all.
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.