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Quest

Something Hidden

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 70-73
Quest ID79523

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79523))

What to do

StorylineMerrix and Steelvein, step 4 of 16
Rewards28g 9s, 9,500 XP

Description

So, they have built extra compartments in the crates to hide extra items, eh? That explains how they have been smuggling goods into and out of Dornogal without our auditors knowing. Excellent work, {name}! But now the fun part of our job: those crates will have to be broken open and the smuggled goods taken into evidence. Smash the bottoms out of the crates and bring anything you find back to me.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for Something HiddenTurn-inObjective area

In-game waypoint: /way #2248 49.7 44.4

Coordinates

  • Turn-inIsle of Dorn 49.7, 44.4/way #2248 49.7 44.4
  • Objective areaIsle of Dorn 50.0, 44.9/way #2248 50.0 44.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 110 yards west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,200 yards north-east
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Merrix and Steelvein

Part 4 of 16.

Previous: Withheld Information · Next: Report to the Councilward

  1. 1How Scandalous!
  2. 2Seizing Evidence
  3. 3Withheld Information
  4. 4Something Hidden
  5. 5Report to the Councilward
  6. 6The Councilward's Summons
  7. 7Dornogal's Benefactor
  8. 8Security Through Trade
  9. 9The Market Reeve of the Forgegrounds
  10. 10Opals and Runes
  11. 11The Machine Speakeasy
  12. 12Sedition

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Withheld InformationIsle of Dorn · Level 70-73

    There has to be something we're missing. The tip we received was from a very reliable source. We have no reason to believe we were being misled. The Councilward will want us to get to the bottom of this, and I refuse to disappoint him.

After this quest

Taken from the storyline's own step order.

  • Report to the CouncilwardIsle of Dorn · Level 70-73

    Those receipts you found... Steelvein is a known smuggler that we've been chasing for a long time. The Councilward will be pleased to finally have solid evidence on his activities, and maybe even on his whereabouts. Bring these receipts to Merrix immediately. He will want to study them in detail.

The storyline at a glance

Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.

Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.