The ability icon looks like the Goblin had too much salsa yesterday.
Spell
Rocket Jump
Physical
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Puts a 15 second cooldown on Priest's Levitate. :( Should've tested it before going cliff diving...
Warning : Forward is the Goblin Backward.
Tooltip
Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Racial - Goblin spells
Related
Community notes from Wowhead · 84 comments
Top 3 shown above · 50 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
A well timed Rocket Jump will negate all fall damage. Unfortunately I'm still having trouble getting the well timed part down :p
Wearing the Gunboats while performing this ability will reduce self-damage by 60%; however, you lose your off-hand slot because of it.
Oh, so it's Duck Dodgers controls. "Had the silly thing in reverse!'
New Hunter PVP Strat: Disengage+Rocket Jump= 150 (or moar!) yards of awesomsauce-kiting!
Butt rockets.
Also cancels the ones already in effect. And I assume it's the same for slow fall.
Ain't no thang. I use Disengage to make my hunter leap forward all the time.
Same with the parachute cloak:(
Do not use this while rooted (entangling roots, improved hamstring, frost nova). It does not break roots and you will waste the cooldown.
This is probably the most versatile racial you will find. Each class has their own reason why this ability is incredible, but I will add just the shaman ones (and some useful for all classes), that being my chosen specialty:
- Can be used while in Ghost Wolf without breaking the form (although the rocket animation fails to happen, so it merely looks like a very powerful jump)
- Can be used in conjunction with [spell=79206] and a swiftness buff to make a speedy escape from melee, followed by a withering mobile barrage of spells or mobile healing.
- Can be used as an improvised 'charge' as enhancement, but beware overshooting your target
- Can be used to bridge significant gaps, especially if used while mounted.
- Can be used to reduce your fall distance (AKA save you from fall damage), extremely useful when flying mounts are unavailable.
- Can be used as a counter to knockback effects. As far as I know, Blink is the only other ability that allows this.
I encourage any other Rocket Jump fans to add their own uses in reply!
P.S. I encourage always jumping before using this, as it increases your distance significantly.
On my Goblin mage, I created a macro that I call "SuperBlink". This macro will cast Blink, but if you hit the button a second time within 15 seconds (the cooldown of Blink), it will cast Rocket Jump instead. Great for when you need some serious distance quickly.
#showtooltip
/castsequence reset=15 Blink, Rocket Jump
not gonna lie, this racial is the only reason I play goblin.
Actually, the "Butt Rockets" name is currently copyrighted by the Nitro Boots engineering upgrade. Just thought I'd clear that up
75 yards, read the spell effect
Not 75 yard, the measurement in knock back or jump in the effect box is different. Base on Thunderstorm effect, 20 yards=value 60, so the racial in theory should provide 25 yard forward jump. ONLY APPLY IN FLAT TERRAN.The distance will be varied base on you jumping uphill or downhill, using the uphill probably just waste one GCD of yours, not to mention the CD, but downhill is will extent the distance
Also based on observation of some beta video (totalbiscuit's Goblin leveling), this racial can also prevent fall damage if activate before impact.
I thought it was property of Bears On Gunships Inc.
I was hopping for a gnome punt to be put in the game but this will have to do
That would take quite a bit of camera control seeing as the racial sends you forward and disengage sends you backwards...if you weren't careful you'd just end up right back where you were with two things on CD.
Tested this multiple times on my Goblin Shaman, rocket boots or rocket barrage, either, do NOT make you drop the flag, rocket barrage does not trigger a global cooldown either.
Possible ways to reduce or avoid damage from falling. And also self-resurrection.
ITEMS
[item=32539] Slow fall.
[item=32538] Slow fall.
[item=18951] Slow fall.
[item=9404] Slow fall.
[item=131810] Controlled flight. / Can only be used in Broken Isles.
[item=37011] Instant fly mount / Requires Hallow's End (18 Oct - 1 Nov)
[item=33176] Instant fly mount / Duration: 14 days (real time)TOYS
[item=134021] Launch up and slow fall.
[item=113542] Slow fall. / Cannot be used while moving.
[item=119093] Launch up and controlled flight. / Can only be used in Draenor.
[item=131811] Controlled flight. / Can only be used in Broken Isles.
[item=139773] Fly up and directed "jump". / Can only be used in Broken Isles.
[item=140336] "Jump" up. / Can only be used in Broken Isles.CONSUMABLES
Goblin Glider Kit Controlled flight.
[item=104299] 50 charges / Launch far into the distance and avoid fall damage.
[item=104346] Can only be used in Timeless Isle. / Controlled flight.
(not tested)[item=90078] 3 charges / need level <100 / Any damage protection.
(not tested)[item=104320] 50 charges / need level <100 / Any damage protection.POTIONS (Consumables too)
Potion of Slow Fall Slow fall.
Sea Mist Potion Slow fall.
Avalanche Elixir Avoid fall damage.
[item=8529] Slow fall (1/3 chance).
[item=43472] Slow fall / Can only be used within Storm Peaks (Northrend).ENGINEERING
Flexweave Underlay Slow fall.
Goblin Glider Controlled flight.
[item=10518] Slow fall.
[item=40727] Reverse your gravity.RACIAL TRAITS
Pandaren - [spell=107076] Reduces damage from falling.
Goblin - Rocket Jump Directed "jump".SELF-RESURRECTION
[item=19290] 10% chance.
[item=104328] Only usable in Pandaria.
[item=163743] Only usable in Kul Tiras or Zandalar.
Soulstone Warlock.
Reincarnation Shaman.CLASSES ABILITIES
Warrior
[spell=6544] "Jump" to location.
Charge "Jump" to target.
[spell=198304] "Jump" to target.Paladin
Blessing of Protection Any damage protection.
Divine Shield Any damage protection.Hunter
Disengage Directed "jump".
[spell=186260] "Jump" to target.Rogue
Safe Fall Reduces damage from falling.
[item=77949][item=77950] Slow fall.
[spell=195457] "Jump" to location.
[spell=51690] "Jump" to target.
[spell=36554] "Jump" to target.
[spell=231718] "Jump" to target.Priest
Levitate Slow fall.Shaman
Reincarnation Self-ressurection.Mage
Slow Fall Slow fall.
[spell=45438] Any damage protection.
Blink Directed "jump".Warlock
Soulstone Self-ressurection.
(not tested)[spell=111771]+[item=132357] Cast portal and use it.Monk
(nope)Druid
Feline Grace Reduces damage from falling.
Flap Slow fall.
Travel Form Instant fly mount.
[spell=102401] "Jump" to target / Directed "jump".
[spell=106839] "Jump" to target.Demon Hunter
Glide Controlled flight.
[spell=196555] Any damage protection.
Metamorphosis "Jump" to location.
[spell=198793] Directed "jump".
[spell=195072] Directed "jump".Death Knight
(nope)
This ability is incredibly useful for Death Knights, as DKs have no way of closing ground between them and their opponent (excluding Death Grip, which as a taunt is not so useful in PvE if you aren't tanking). However, this ability allows rapid movement towards the enemy, and if your opponent is on lower ground than you it's possible to travel even farther! The downside: it doesn't work so well uphill.
Tip: Jump before using this ability and click the button mid air to travel farther.
I thought you'd be able to jump off cliffs and be able to use at the bottom (like blink), which you can but it's damn risky because of the second or so delay on the use. Most of the time you either go crashing into the ground boots ablaze and all or you just burst while still too high and fall to your death. Anyone know when/if Blizz plans on fixing the timing issue? I think the cd is a bit long for just in essence a blink. CD should be cut in half (1 min) imo.
Shadow Priests can use this while in Dispersion form. Just tested it myself.
Just tested, it does indeed reset your falling distance when used, like Mage's Blink. Unlike Blink, Rocket Jump still moves you forward while in the air. Edit: In fact, it seems more effective while on air. You should jump before using it.
Not for good 'ol passive Safe Fall! :D But... uh... just in case...
Shares cooldown with Skyguard's Drape :(
This spell is the reason you should be a goblin. It's extremely useful in both PVP and PVE (Tank go out of range? Rocket jump and catch up with him!).
While this ability expresses that "Other effects which slow the rate of falling cannot be used within 10 sec after using this ability."
this only applies in zones where flying is not allowed
If you have the relevant flying credentials and enough time between the Global Cooldown, you can use slow fall abilities after Rocket Jumping.
As of patch 4.3 this ability is now locking out my heroic leap ability in addition to slow fall effects.
Not sure if this is intended or not, but there's no mention of it in the patch notes.There's always the possibility that this was changed because heroic leap can be used as a "safe fall" if timed correctly.
For some reason the explosion animation has been replaced by dust and dirt particles. Hopefully it's fixed soon, but considering how many times graphics in this game have been unintentionally overwritten but not fixed my hopes aren't high. Please consider filing a bug report if you notice this too.
what I was wondering about this rocket jump...
if you fall off a cliff or something high enough you would take damage and you use this ability shortly before you hit the ground, would this avoid the fall damage?
could anyone on beta check this? :X
I'm assuming this is coded almost exactly like blink meaning if used well timed it would in fact save you, but if used wrong you'd just fly right back up in the air. That is just my assumption though, don't quote me on that.
This works like blink without slow fall... You can avoid fall damage if you use it before you hit the ground, but if you use it too high you're going to find yourself squashed on the floor.
Cannot use Rocket Jump and Slowfall at the same time. :(
I tested it today, the distance was about 16 yards, just further a little bit than the Mass dispell radius.
jump(space key)+Rocket jump
was even further than that, about 17 yards
As of 4.06: Yes. It also breaks hunter camo. It would be nice if it didn't. On the bright side: it is generally a much better ability to use in combat than before combat.
what if you cast slowfall before you use the rocket jump?
This racial is extremely usefull in many cases...
- [In Arathi basin you can jump dirrectly into the river beneath the Blacksmith from the lumbermill if used well enough
- [Melee classes can benefit from this as an additonal charge rogues/ench shamans/warriors
- [
- Allows you to cross gaps normaly not possible (one example being skipping half of Ragefire Chasm)
- If timed or if you're a rogue you can jump abnormal distances without taking overly heavy-damage
- [Gives a nice speedboost downhillwards
- If used properly gives hunter/mage/lock an additional oppertunity to kite their foes
Same cancellation for Mage slow fall.
Incredibly useful ability! I didn't think it would be that useful at first but I find I use it all the time (lvl 46 goblin mage).
Best way to use it:
- jump before hitting it, learn to hit it so the Rocket jump starts at the highest point of your jump.
- Don't use it if there is an upward hill before you
- Using it from a downward hill/stairs will make you go much much further, but be careful of fall damage.Some of the uses:
- Before 20: Move just a little bit quicker
- Before 60 (flying mount): Cross gaps easier, other then blink this ability will not stop before a gap.
- Negate fall damage
- Extra GTFO button when blink is on cooldown (for me)And combinations of course, like:
- jump from the flight master/zeppeling terrain in org quite far into the valley of strength
- Steep hill with some rocks at the bottom and then water where you want to go? (*cough* 1000 needles), no problemo
- Reach the crossroads by jumping of the orgrimmar-thunderbluff seppeling in style
- Jump to Thaddius' platform! (Haven't used it for that of course, but I fell down there quite often:( )
I am saddened to hear this doesn't work with slow fall (Nitro boosts + parachute took my engineer all the way across Orgrimmar, when used from up top) However, I can still get pretty good distance with this on my mage, and I use this combo all over the place: jump off with a mount, use rocket boots at the apex, blink just before smashing into the ground. Blinking up hills and rocket jumping off was a nice time-saver, too bad you only have four levels of travelblink before you get your mount now...
Very handy racial but it's a shame that it doesn't work with slow fall and parachute cloak (after using rocket jump, the slowfall and parachute cloak abilities are grayed out and cannot be used). The fact that it also shares a cooldown with Rocket Barrage is another shame, as it makes Rocket Barrage feel quite useless in comparison to the utility of rocket jump; why waste the CD on barrage when you can do something infinitely more useful with jump.
Rocket jump can be used in arenas and any other PVP environment. The effect is very much like a hunter's disengage, but reversed (propels you forward instead of backward). The range of the jump is variable; you do not stop until you have landed on ground. For example, if you rocket jump down a hill, you will continue moving down the entirety of the hill until you have landed. Alternatively, if you rocket jump up toward a hill, you will prematurely land and thus move less of a distance.
You can see there are some obvious balance issues with Rocket Jump on Battleground maps like Twin Peaks. A goblin flag carrier can rocket jump toward the Horde base and cover much, much more distance because the map is slanted downhill toward the Horde base.
Does this break stealth?
Shares a cooldown with Rocket Barrage!
Should be handy when crossing the river in Twin Peaks.
This will cancel your slowfall, and kill you if you're incredibly high...
It seems as if you use this in PVP you cant get CC while your in the air.
Very good vs rogues tbh
Does this cause you to drop the flag in warsong?
Does this cause you to drop the flag in warsong?Nope - my lowbie Shaman and Druid regularly rocket jump off the top of the cliff next to the ramp whilst carrying the flag, and the they usually end up landing just past the Alliance beserker hut. Just don't do it when your health is low (unless there's a healer waiting), as the landing usually takes off around a third of your health.
Small tip: If you are running old instances you can often skip unavoidable adds by jumping and rocket boosting through the gap. Works well for me
what about rocket jump + x-52 rocket helmet + disengage + bottled tornado?