You still can't jump from Aldor lift (lol).
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This passive skill is much more useful than it appears to be. A damage reduction from falling may not sound like a big deal at first...but remember that if you don't take damage...you don't lose stealth : )
Left me still saying "damn you aldor rise!"
Tooltip
Reduces damage from falling.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Rogue spells
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Community notes from Wowhead · 30 comments
Top 3 shown above · 27 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
With Safefall you can jump from the Roof in WSG to the Flag Room without breaking stealth, Safe Fall is a very useful ability.
Interesting note: Falling damage no longer breaks stealth. Still nice taking less damage, though.
I was looking for this in my spellbook as a passive spell.. but it looks like it's now been included in Fleet Footed.
When this skill prevents damage there is a little white puff under your character. Edit: Actually the white puff shows up any time you would take fall damage, prevented by this skill or not.
Yes, this spell is very very helpful, it is a rogue / druid (cat form) spell and it helps if you are doing stealth runs and just so happen to fall, especially in Lower Blackrock Spire, when you fall on accident in front of some mobs and whew, stealth did not break.
The druid version is called Feline Grace (http://www.wowhead.com/?spell=20719) and -apparently- may be a bit less effective. I'm personally not at all convinced this is the case.
From WoWWiki: http://www.wowwiki.com/Fall_damage (bottom of page) Says that both the rogue's and druid's(requires cat form) passive abilties apply a -17 modifier to fall damage.
wanted to try that when my rogue hit 40... lol
Apply Aura: Safe Fall Value: 17I'd say that when its calulating fall damage, it increases the distance your allowed to fall before taking damage by 17 yards. If you wanted a percent, about 30% of your maximum life would be the number your looking forward, as thats about the damage you don't take with this skill.
As of 4.0.1 rogues will not groan when falling from a height that is beyond the original safe distance but not beyond the extended safe distance which would trigger damage.
Is there a percent reduction? "Reduced" is a little vague.
it is ridiculous how much this skill conditions your mind against fall damage when you log onto other classes. Specially someone like me who's a career rogue since vanilla.
Its not quite like jumping off a cliff to realize you're not on your druid for flight form but theres something to be said about jumping off cliffs to die from the fall (or take like 90% health damage) and realize you're not on your rogue. (same for pally's and divine shield, priests and levitate, mages and slowfall, hunters and disengage, and a rare example, engineers and their slow fall devices)
I log onto my shaman and its like "how did i get hurt by falling that short distance?" "i just jumped down along the stairs how does that hurt?" "i cant take the cliff short cut to darkmoon faire?"
it also gives you an appreciation for this ability
actually, even if you take fall damage, stealth won't break (at least in rogues)... I fall from several high spots while stealthed, I taked damage, but I remain stealthed...
If this was true then a Rogue should die from jumping off LM in Arathi Basin, instead you'll survive it with 30%~ HP remaining without glyphs or the Pandaren racial.
I know this is the wrong page, but I was hoping I could at least find a link to the right one in the comments here, given that the "right page" doesn't seem to exist... I really wish I could find some information about the new WoD passive "Safe Fall" that is granted in Draenor by having a Level 2 Garrison. Whatever they named this spell, if that is even how this kind of thing works, they didn't name it Safe Fall.
Searching Google to find out exactly what this passive does is basically pointless because you just get flooded with message board posts about it not working shortly after launch, but I'd really like to know exactly what this passive does, if anybody has any useful links. I figure it isn't inappropriate to ask here, given that it is the only "Safe Fall" page on the site, and others will come here curious about the same thing.
I have noticed that this passive does seem to reduce fall damage by a decent amount, I can jump down cliffs in Draenor and survive falls that would have killed me before I built my Level 2 ... but it doesn't make it so you will always survive a fall, as I just died to fall damage when I fell from very high up (using a rocket from the goblin engineer).
Does anybody have any links to a page explaining exactly how this works, or has anybody tested it enough that they can explain?
Thank you! I was going nuts, trying to find this spell in my spellbook! Downside is, you don't learn Fleet Footed until level 62... imho, a basic rogue ability like this should be from lvl 1, but well.
When you take fall damage there's always a little white 'puff' under your character.
Is it just my imagination, or do we lose the benefit of this if we are in a vehicle driven by somebody else (for instance the side car of a motorcycle)? In my experience seems that taking damage or not depends on the driver (so if somebody is riding with me, they don't take damage either).
I always have the glyph, so the extra distance gets significant.
Possible ways to reduce or avoid damage from falling. And also self-resurrection.
ITEMS
[item=32539] Slow fall.
[item=32538] Slow fall.
[item=18951] Slow fall.
[item=9404] Slow fall.
[item=131810] Controlled flight. / Can only be used in Broken Isles.
[item=37011] Instant fly mount / Requires Hallow's End (18 Oct - 1 Nov)
[item=33176] Instant fly mount / Duration: 14 days (real time)TOYS
[item=134021] Launch up and slow fall.
[item=113542] Slow fall. / Cannot be used while moving.
[item=119093] Launch up and controlled flight. / Can only be used in Draenor.
[item=131811] Controlled flight. / Can only be used in Broken Isles.
[item=139773] Fly up and directed "jump". / Can only be used in Broken Isles.
[item=140336] "Jump" up. / Can only be used in Broken Isles.CONSUMABLES
Goblin Glider Kit Controlled flight.
[item=104299] 50 charges / Launch far into the distance and avoid fall damage.
[item=104346] Can only be used in Timeless Isle. / Controlled flight.
(not tested)[item=90078] 3 charges / need level <100 / Any damage protection.
(not tested)[item=104320] 50 charges / need level <100 / Any damage protection.POTIONS (Consumables too)
Potion of Slow Fall Slow fall.
Sea Mist Potion Slow fall.
Avalanche Elixir Avoid fall damage.
[item=8529] Slow fall (1/3 chance).
[item=43472] Slow fall / Can only be used within Storm Peaks (Northrend).ENGINEERING
Flexweave Underlay Slow fall.
Goblin Glider Controlled flight.
[item=10518] Slow fall.
[item=40727] Reverse your gravity.RACIAL TRAITS
Pandaren - [spell=107076] Reduces damage from falling.
Goblin - Rocket Jump Directed "jump".SELF-RESURRECTION
[item=19290] 10% chance.
[item=104328] Only usable in Pandaria.
[item=163743] Only usable in Kul Tiras or Zandalar.
Soulstone Warlock.
Reincarnation Shaman.CLASSES ABILITIES
Warrior
[spell=6544] "Jump" to location.
Charge "Jump" to target.
[spell=198304] "Jump" to target.Paladin
Blessing of Protection Any damage protection.
Divine Shield Any damage protection.Hunter
Disengage Directed "jump".
[spell=186260] "Jump" to target.Rogue
Safe Fall Reduces damage from falling.
[item=77949][item=77950] Slow fall.
[spell=195457] "Jump" to location.
[spell=51690] "Jump" to target.
[spell=36554] "Jump" to target.
[spell=231718] "Jump" to target.Priest
Levitate Slow fall.Shaman
Reincarnation Self-ressurection.Mage
Slow Fall Slow fall.
[spell=45438] Any damage protection.
Blink Directed "jump".Warlock
Soulstone Self-ressurection.
(not tested)[spell=111771]+[item=132357] Cast portal and use it.Monk
(nope)Druid
Feline Grace Reduces damage from falling.
Flap Slow fall.
Travel Form Instant fly mount.
[spell=102401] "Jump" to target / Directed "jump".
[spell=106839] "Jump" to target.Demon Hunter
Glide Controlled flight.
[spell=196555] Any damage protection.
Metamorphosis "Jump" to location.
[spell=198793] Directed "jump".
[spell=195072] Directed "jump".Death Knight
(nope)
Yes. If you notice, we also gain their buffs, and such, as well as lose our abilities such as Safe Fall.
Note: This does not reduce the amount of damage taken, only increases the height before you take damage.
Example; falling from 20 yards does 50 damage, while falling from 40 yards does 200 damage.
This glyph prevents you from taking damage until you've fallen 20 yards, negating that first 50 damage. However, you will still take the full 200 damage if you fall 40 yards.
Although, this is just from what I've seen; it may be completely wrong and, knowing my knowledge, likely is.Ps, when it says 'Example' it means example, it does not, in any way, reflect what would happen in the game unless I was lucky and just happened to choose the right numbers.
Wall of Text hits you for 1333337 TL;DR damage. (crit)
Add in the glyph for this, and it really gets your mind confused - especially if you'd only worked on a Rogue with it glyph'd for a couple months while playing casually. Needless to say, I did the same thing as you did when I started working on other characters. So always remember, if ya don't have Safe Fall or equivalent, don't try to jump so far unless you've got a way to prevent the damage. ^-^
The passive spell given from the Level 2 garrison Gladiator's Sanctum building is called..."Survivor" and it's in your spellbook.
Same here. Thanks. This needs more upvotes :)
best.skill.ever.
drood cab flight form in air from aldor lift :P
Actually, according to WoWWiki, it's a straightup 17 damage. ;)