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Arcane Mage Talents

ClassMage
RoleDPS
Talents128
Class talents43
Spec talents38
Hero treesSpellslinger, Sunfury
Choice nodes18
Game build12.1.5
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Arcane Mage talents, row by row

Class Talents 43

Row 1

Prismatic Barrier1 point

Shields you with an arcane force, absorbing damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.

Row 2

Alter Time1 point

Alters the fabric of time, returning you to your current location and health when cast a second time, or after. Effect negated by long distance or death.

Ice Block1 point

Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.

Row 3

Choose one
Time Walk1 point

Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.

Temporal Realignment1 point

When your health is brought below 25%, your past self corrects your timeline if Alter Time is not on cooldown, instantly restoring 20% of your maximum health and healing you for over 6 sec. This effect places Alter Time on cooldown as if it had been cast.

Master of Time2 ranks

Alter Time's cooldown is reduced by 5 sec.

Winter's Protection2 ranks

Ice Cold's cooldown is reduced by 30 sec.

Frost Conditioning1 point

Hypothermia's duration is reduced by 10 sec.

Row 4

Arcane Warding2 ranks

Magic damage taken reduced by 4%.

Inspired Intellect1 point

Arcane Intellect grants you an additional 2% Intellect.

Mirror Image1 point

Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.

Row 5 opens at 8 points spent in Class Talents

Spellsteal1 point

Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.

Quick Witted1 point

Counterspell's cooldown is reduced by 5 sec.

Choose one
Dragon's Breath1 point

Enemies in a 12 yd cone in front of you take (67% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.

Supernova1 point

Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies, and knocking them upward. A primary enemy target will take 100% increased damage.

Remove Curse1 point

Removes all Curses from a friendly target. If any Curses are successfully removed, you deal additional damage.

Improved Conjuration2 ranks

Mirror Image's cooldown is reduced by 30 sec.

Row 6 opens at 8 points spent in Class Talents

Improved Spellsteal1 point

Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.

Choose one
Shimmer1 point

Teleports you forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.

Improved Blink1 point

Shimmer's cooldown is reduced by 2 sec.

Improved Counterspell1 point

Counterspell prevents casting for an additional 1.1 sec.

Overflowing Energy1 point

Critical strike bonus is removed when the affected spell critically strikes.

Improved Remove Curse1 point

Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased.

Greater Invisibility1 point

Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.

Row 7 opens at 8 points spent in Class Talents

Choose one
Improved Frost Nova1 point

Frost Nova duration is increased by 2 sec.

Ice Ward1 point

Frost Nova gains an additional charge.

Tome of Rhonin1 point

Critical strike chance by 2%.

Tome of Antonidas1 point

Haste increased by 2%.

Incantation of Swiftness2 ranks

Greater Invisibility increases your movement speed by 20% for 6 sec.

Master of Escape1 point

Greater Invisibility's cooldown is reduced by 60 sec.

Row 8 opens at 20 points spent in Class Talents

Charm of Aegwynn1 point

The critical strike damage of your spells is increased by 5%.

Brainstorm1 point

Multiple instances may overlap.

Flow of Time1 point

Shimmer's cooldown is reduced by 3 sec.

Mana Confluence1 point

Your mana costs are reduced by 5%.

Charm of Medivh1 point

Mastery increased by 3%.

Row 9 opens at 20 points spent in Class Talents

Permafrost Bauble1 point

Ice Cold's cooldown is reduced by 30 sec.

Choose one
Freezing Cold1 point

Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.

Ice Nova1 point

Causes a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies, freezing them in place for 2 sec. Damage reduced beyond 8 targets.

Time Manipulation1 point

The cooldowns of your loss of control spells are reduced by 5 sec.

Choose one
Ring of Frost1 point

Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.

Mass Polymorph1 point

Transforms all enemies into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.

Energized Barriers1 point

Casting your barrier removes all snare effects.

Mass Invisibility1 point

You and your allies instantly become invisible for 12 sec. Taking any action will cancel the effect. [Does not affect allies in combat.]

Barrier Diffusion1 point

When your Barrier is removed, reduce its cooldown by 5 sec.

Row 10 opens at 20 points spent in Class Talents

Ice Cold1 point
Choose one
Spatial Manipulation1 point

Shimmer gains an additional charge.

Reflection1 point

After casting Shimmer, it is replaced with Reflection for 8 sec. Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.

Improved Prismatic Barrier1 point

Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%.

Arcane Talents 38

Row 1

Arcane Missiles1 point

Requires Clearcasting Launches waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of Arcane damage.

Row 2

Concentrated Power1 point

Arcane Missiles channels 20% faster.

Arcane Salvo1 point

Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%,.

Row 3

Improved Clearcasting1 point

Clearcasting can stack up to 2 additional times.

Arcing Cleave1 point

For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage.

Row 4

Arcane Pulse1 point

A pulse of Arcane magic erupts from underneath your target, dealing (600% of Spell Power) Arcane damage to all enemies. Damage reduced beyond 5 targets. Generates 1 Arcane Charges for each enemy struck.

Arcane Surge1 point

Expend all of your current mana to annihilate your enemy target and nearby enemies for up to Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Generates Clearcasting.

Arcane Orb1 point

Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (243.2% of Spell Power) Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.

Row 5 opens at 8 points spent in Arcane Talents

Reverberate1 point

Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.

Choose one
Presence of Mind1 point

Causes your next Arcane Blasts to be instant cast and deal 100% of normal damage.

Slipstream1 point

Arcane Missiles and Evocation can now be channeled while moving.

Mana Bomb1 point

Arcane Surge's damage is increased by an additional 50% based on your mana spent.

Arcane Familiar1 point

Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min.

Charged Orb1 point

Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%.

Row 6 opens at 8 points spent in Arcane Talents

Intuition1 point

Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.

Amplification1 point

Arcane Missiles fires 2 additional missiles.

Touch of the Magi1 point

Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.

Energized Familiar1 point

During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to restore 2% of your maximum mana.

Expanded Mind1 point

Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 1 stacks of Arcane Salvo. Casting Prismatic Bolt grants 4 stacks of Arcane Salvo.

Row 7 opens at 8 points spent in Arcane Talents

Consortium's Bauble1 point

Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%.

Arcane Tempo1 point

Haste increased by 2%.

Aether Attunement2 ranks

Arcane Missiles now damages 2 additional targets at 50% effectiveness.

Choose one
Aegwynn's Technique1 point

Casting Touch of the Magi grants Clearcasting.

Arcane Echo1 point

Direct damage you deal to enemies affected by Nether Flux, causes an explosion that deals Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.

Resonance1 point

Arcane Barrage deals 8% increased damage per target it hits beyond the first.

Impetus1 point

Arcane Blast generates an additional Arcane Charge.

Row 8 opens at 20 points spent in Arcane Talents

Choose one
Evocation1 point

Increases your mana regeneration by 1500% for 3 sec.

Mana Adept1 point

Arcane Barrage grants you 2.1% of your maximum mana per Arcane Charge spent.

Enlightened1 point

Arcane damage dealt is increased based on your current mana, up to 6% at full mana.

Focusing Crystal1 point

Each wave of Arcane Missiles has a 50% chance to grant 1 additional stacks of Arcane Salvo.

Illuminated Thoughts1 point

Clearcasting has a 3% increased chance to proc.

Row 9 opens at 20 points spent in Arcane Talents

Prodigious Savant2 ranks

Arcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 10%.

Eureka1 point

When a spell consumes Clearcasting, its damage is increased by 20%.

Arcane Singularity2 ranks

Arcane Salvo damage bonus increased by 2%. : Increases the damage of your next Arcane Barrage by 3%.

Row 10 opens at 20 points spent in Arcane Talents

Choose one
High Voltage1 point

Each wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.

Charged Missiles1 point

Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.

Overflowing Insight1 point

The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.

Overpowered Missiles1 point

Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.

Orb Mastery1 point

Casting Arcane Orb fires 2 additional Arcane Orbs at 50% effectiveness.

Orb Barrage1 point

Arcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.

Row 11 opens at 20 points spent in Arcane Talents

Choose one

Spellslinger 14

Row 1

Splintering Sorcery1 point

Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. : Conjure raw Arcane magic into a sharp projectile that deals (43.6% of Spell Power) Arcane damage. ] [ : Conjure raw Frost magic into a sharp projectile that deals (45.3% of Spell Power) Frost damage. ]

Row 2

Augury Abounds1 point

Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.

Force of Will1 point

Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.

Splintering Orbs1 point

Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.

Choose one
Attuned Familiar1 point

Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.

Shifting Shards1 point

Gaining Clearcasting conjures 2 Arcane Splinters.

Row 3

Choose one
Slippery Slinging1 point

You have 40% increased movement speed during Alter Time and Evocation.

Look Again1 point

While in combat, Shimmer summons a Mirror Image at your previous location.

Controlled Instincts1 point

40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.

Choose one
Reactive Barrier1 point

Your Prismatic Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.

Phantasmal Image1 point

Casting Mirror Image summons 1 extra copies of you.

Infused Splinters1 point

Direct damage from Arcane Splinters has a 25% chance to grant 1 stacks Arcane Salvo.

Row 4

Archmage's Wrath1 point

Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.

Signature Spell1 point

Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.

Polished Focus1 point

Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.

Row 5

Splinterstorm1 point

Casting Arcane Surge conjures 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.

Sunfury 14

Row 1

Spellfire Spheres1 point

Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Increases your spell damage by 1.1%.

Row 2

Mana Cascade1 point

Multiple applications may overlap.

Invocation: Arcane Phoenix1 point

When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.

Burden of Power1 point

Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.

Glorious Incandescence1 point

Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets.

Row 3

Choose one
Merely a Setback1 point

The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed.

Time Twist1 point

Alter Time's cooldown is reduced by 10 sec.

Codex of the Sunstriders1 point

When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.

Choose one
Lessons in Debilitation1 point

Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.

Explosive Potential1 point

After casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing (54.3% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.

Pyrocosm1 point

Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.

Row 4

Choose one
Sunfury Execution1 point

Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.

Ashes of Inspiration1 point

Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stacks.

Rondurmancy1 point

Your chance to generate a Spellfire Sphere is increased by 6%. Spellfire Spheres grant an additional 1% spell damage.

Spellfire Salvo1 point

Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.

Row 5

Memory of Al'ar1 point

When your Arcane Phoenix expires it empowers you, granting Arcane Soul for 4.1 sec. : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.

Best Arcane Mage builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Arcane Mage players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Arcane Mage tree, and tallied what they actually run. 251 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 2987

No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2324, Sunfury hero tree, 71 talents. Load in calculatorC4DAche08tHz49KSVf7iKFnyuZGGLzMzswMDamxAAAwAAmZmmlllZAgYDAgNYmZYzyMmZZGjZmZmhFmZmZmBAYAAAGgZGgBADzMD
  2. Build 2 A real loadout from the ladder, best rating 2586, Sunfury hero tree, 72 talents. Against build 1 it takes Captured Thoughts, Energized Familiar, Impetus and Arcane Familiar and skips Supernova, Aether Attunement, Resonance and Master of Escape. Load in calculatorC4DAche08tHz49KSVf7iKFnyuZGGLzMzswMDamZGAAAGAwMz0sssMDAEbAAAzMzM2sMzMzyMGjZmBLMjZmZAAGAAgBYmBMDAGmZG
  3. Build 3 A real loadout from the ladder, best rating 2434, Sunfury hero tree, 72 talents. Against build 1 it takes Spellsteal, Mass Invisibility, Remove Curse and Mana Bomb and skips Master of Time, Consortium's Bauble and Improved Warding. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNzwMLzMmFmZGamxAAAwAAmZmmlllZAgYDAgNGzMDbWmxMLzYMjZmhFmZmZmBAYAAAGgZGgBADjZA

58 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 72 talents in a full loadout. They include Aegwynn's Technique, Alter Time, Amplification, Arcane Missiles, Arcane Orb, Arcane Salvo, Arcane Singularity and Arcane Surge, plus 50 more.

The ladder is split on Improved Counterspell (59%), Arcane Familiar (61%), Attuned Familiar (62%), Consortium's Bauble (63%), Energized Familiar (31%) and Frost Conditioning (31%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Improved Blink (72%) against Shimmer (28%); Lessons in Debilitation (71%) against Explosive Potential (27%); Attuned Familiar (62%) against Shifting Shards (20%).

Rarely taken but still seen on the ladder: Ice Cold (9%), Captured Thoughts (8%), Phantasmal Image (8%), Supernova (8%), Improved Spellsteal (7%) and Mana Bomb (6%).

Hero tree split: Spellslinger 82% and Sunfury 18%.

3v3 Arena: 51 top players, best rating 3061

No identical build is run by more than 2 of these 51 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2560, Sunfury hero tree, 72 talents. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNzwYZmZmFMzQzMGAAAGAwMz0sssMDAEbAAsBzMDbWmxMLzYMzMzMswMzMzMAADAAwAMzAMAYYmZA
  2. Build 2 A real loadout from the ladder, best rating 2337, Sunfury hero tree, 72 talents. Against build 1 it takes Ice Nova, Ring of Frost, Mass Invisibility and Improved Blink and skips Ice Cold, Permafrost Bauble, Barrier Diffusion and Shimmer. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNstYWmZmZjHYG0MjBAAgBAMzMNLLLzAAxGAALwMzwmlZMzyMGzMzMDLMzMzMDAwAAAMAzMADAGmZG
  3. Build 3 A real loadout from the ladder, best rating 2708, Spellslinger hero tree, 73 talents. Against build 1 it takes Ice Nova, Ring of Frost, Mass Invisibility and Improved Blink and skips Ice Cold, Permafrost Bauble, Shimmer and Remove Curse. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNstMzyMzMbYG0MjZAAAMAAIgZmZW2mZiFAAWGmZmhNLzMzsYMmHwMzwCzMzMzAAMAAAzMLAwAAGGzA

55 talents are taken by at least 90% of the 51 3v3 Arena players, out of roughly 72 talents in a full loadout. They include Alter Time, Arcane Missiles, Arcane Orb, Arcane Salvo, Arcane Singularity, Arcane Surge, Arcane Tempo and Arcane Warding, plus 47 more.

The ladder is split on Improved Counterspell (55%), Arcane Familiar (41%), Consortium's Bauble (67%), Energized Familiar (29%), Attuned Familiar (73%) and Remove Curse (73%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Improved Blink (75%) against Shimmer (25%); Lessons in Debilitation (78%) against Explosive Potential (18%).

Rarely taken but still seen on the ladder: Sunfury Execution (8%), Time Twist (8%), Mana Confluence (6%), Improved Spellsteal (4%), Mana Bomb (4%) and Arcane Echo (2%).

Hero tree split: Spellslinger 84% and Sunfury 16%.

Battleground Blitz: 100 top players, best rating 2908

No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2809, Sunfury hero tree, 72 talents. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNzwYZmZmFMzQzMGAAAGAwMz0sssMDAEbAAsBzMDbWmxMLzYMzMzMswMzMzMAADAAwAMzAMAYYmZA
  2. Build 2 A real loadout from the ladder, best rating 2637, Sunfury hero tree, 72 talents. Against build 1 it takes Ice Nova, Ring of Frost, Improved Blink and Dragon's Breath and skips Ice Cold, Shimmer, Remove Curse and Supernova. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNmtlxyMzMbYG0MjBAAgBAMzMNLLLzAAxGAALwMzwmlZMzyMGzMzMDLMzMzMDAwAAAMAzMAzAwwYG
  3. Build 3 A real loadout from the ladder, best rating 2573, Sunfury hero tree, 72 talents. Against build 1 it takes Ice Nova, Ring of Frost, Mass Invisibility and Improved Blink and skips Ice Cold, Permafrost Bauble, Barrier Diffusion and Shimmer. Load in calculatorC4DAche08tHz49KSVf7iKFnyuNstYWmZmZjHYG0MjBAAgBAMzMNLLLzAAxGAALwMzwmlZMzyMGzMzMDLMzMzMDAwAAAMAzMADAGmZG

47 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 72 talents in a full loadout. They include Alter Time, Amplification, Arcane Missiles, Arcane Salvo, Arcane Singularity, Arcane Surge, Arcane Warding and Arcing Cleave, plus 39 more.

The ladder is split on Ice Ward (49%), Improved Conjuration (48%), Orb Mastery (45%), Permafrost Bauble (45%), Shifting Shards (55%) and Arcane Familiar (42%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Shifting Shards (55%) against Attuned Familiar (27%); Time Walk (78%) against Temporal Realignment (22%); Improved Blink (77%) against Shimmer (22%); Lessons in Debilitation (67%) against Explosive Potential (22%).

Rarely taken but still seen on the ladder: Incantation of Swiftness (10%), Look Again (10%), Mana Confluence (10%), Improved Spellsteal (9%), Ice Cold (8%) and Freezing Cold (7%).

Hero tree split: Spellslinger 81% and Sunfury 19%.

Where the brackets disagree: Attuned Familiar is run by 73% in 3v3 Arena but 27% in Battleground Blitz; Shifting Shards is run by 55% in Battleground Blitz but 12% in 3v3 Arena; Improved Conjuration is run by 86% in 3v3 Arena but 48% in Battleground Blitz; Orb Mastery is run by 45% in Battleground Blitz but 14% in 3v3 Arena. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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