Assassination Rogue Talents
Assassination Rogue talents, row by row
Class Talents 44
Row 1
Your Nature and Bleed ]?a319032[ Your Nature ]?a400783[ Awards 1 combo points.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Row 2
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Connected from Shiv
Movement speed increased by 15%.
Connected from Shiv, Blind
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Connected from Blind
Grappling Hook has 1 additional charge.
Connected from Blind, Cloak of Shadows
While Stealth or Shadow Dance is active, you move 20% faster.
Connected from Cloak of Shadows
Row 3
Increases the non-damaging effects of your weapon poisons by 20%.
Connected from Fleet Footed, Toxic Stiletto
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Connected from Thrill Seeking, Gouge or Airborne Irritant, Fleet Footed
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Connected from Thrill Seeking, Shadowrunner
Row 4
Wound Poison can now stack 2 additional times.
Connected from Master Poisoner
Energy cost of Feint and Crimson Vial reduced by 10.
Connected from Master Poisoner
Physical damage taken reduced by 5%.
Connected from Elusiveness or Cheat Death
Increases your Agility by 3%.
Connected from Tricks of the Trade or Blackjack
Connected from Tricks of the Trade or Blackjack
Row 5 opens at 8 points spent in Class Talents
Crippling Poison reduces movement speed by an additional 10%.
Connected from Improved Wound Poison
Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.
Connected from Nimble Fingers, Improved Wound Poison
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Connected from Nimble Fingers
Increases the damage of your weapon poisons by 10%.
Connected from Nimble Fingers, Quick Fingers, Deadened Nerves
Shroud of Concealment has 50% reduced cooldown.
Connected from Quick Fingers
Connected from Quick Fingers, Improved Sprint
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Connected from Improved Sprint
Row 6 opens at 8 points spent in Class Talents
Coats your weapons with a Non-Lethal Poison that lasts for 60 min.
Coats your weapons with a Non-Lethal Poison that lasts for 60 min.
Connected from Evasion, Superior Mixture
Increases the critical strike chance of your attacks that generate combo points by 5%.
Connected from Virulent Poisons, Evasion, Iron Stomach
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Connected from Virulent Poisons
Your finishing moves deal 6% increased damage.
Connected from Graceful Guile, Virulent Poisons, Stillshroud
Reduces the duration of movement slowing effects 30%.
Connected from Graceful Guile, Featherfoot
Row 7 opens at 8 points spent in Class Talents
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Connected from Deadly Precision, Numbing Poison or Atrophic Poison
Slice and Dice grants additional attack speed equal to 100% of your Haste.
Connected from Deadly Precision, Deep Cuts, Sanguine Vial
Shadowstrike damage increased by 8%.
Energy cost of finishing moves reduced by 6%.
Connected from Unbreakable Stride, Deep Cuts
Row 8 opens at 23 points spent in Class Talents
Adds a Leeching effect to your Lethal poisons, granting you 3.1% Leech.
Connected from Danger Sense
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Connected from Danger Sense, Swift Slasher
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Connected from Swift Slasher
Connected from Improved Ambush or Tight Spender, Swift Slasher
Connected from Improved Ambush or Tight Spender
Row 9 opens at 23 points spent in Class Talents
Increases your maximum Energy by 50 and Energy regeneration by 5%.
Connected from Leeching Poison
Connected from Recuperator
Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.
Connected from Soothing Darkness
Row 10 opens at 23 points spent in Class Talents
Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Connected from Vigor
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
Connected from Lethality
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Connected from Supercharger
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Connected from Alacrity
Vanish has 1 additional charges.
Connected from Subterfuge
Assassination Talents 38
Row 1
Coats your weapons with a Lethal Poison that lasts for 60 min. Subsequent poison applications will instantly deal Nature damage.
Row 2
Increases your Energy regeneration by 20%.
Connected from Deadly Poison
Increases the application chance of your weapon poisons by 5%.
Connected from Deadly Poison
Increases maximum Energy by 50.
Connected from Deadly Poison
Row 3
Slash all enemies within range dealing damage. Deals reduced damage beyond 5 targets. Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies. Awards 1 combo points.
Connected from Motivated Murderer
Increases Critical Strike chance by 2%.
Connected from Path of Blood, Motivated Murderer
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
Connected from Path of Blood
Row 4
Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.
Connected from Crimson Tempest
Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
Connected from Crimson Tempest, Canny Strikes
Connected from Improved Garrote, Canny Strikes
Garrote lasts 6 sec longer.
Connected from Improved Garrote
Row 5 opens at 8 points spent in Assassination Talents
Garrote and Rupture damage increased by 15%.
Connected from Seal Fate, Thrown Precision, Crimson Tempest
Carve a deathmark into an enemy, dealing Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%. Each time you apply a Lethal Poison to the target, apply it twice.
Connected from Seal Fate, Doomblade
Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
Connected from Doomblade, Razor Wire, Improved Garrote
Row 6 opens at 8 points spent in Assassination Talents
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Connected from Bloody Mess
Shadowstep's cooldown is reduced by 33.3333% when used on a target afflicted by your Garrote.
Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
Connected from Bloody Mess
Increases the damage of your weapon poisons by 20%.
Connected from Bloody Mess, Deathmark
All damage you deal is increased by 10% while Deathmark is active.
If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
Connected from Deathmark
Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.
Connected from Deathmark, Caustic Spatter
Fan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.
When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for Physical damage and apply the same Weapon Poison to them.
Connected from Caustic Spatter
Connected from Caustic Spatter
Row 7 opens at 8 points spent in Assassination Talents
Coats your weapons with a Lethal Poison that lasts for 60 min. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage.
Connected from Sanguine Stratagem, Fatal Concoction, Intent to Kill or Iron Wire
You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Connected from Finish the Job or Negotiable Contract, Fatal Concoction, Lethal Dose
Garrote increases the damage of Ambush and Mutilate on the target by 30%.
Connected from Poison Bomb, Lethal Dose, Flying Daggers or Secondary Poisoning
Row 8 opens at 20 points spent in Assassination Talents
Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.
Connected from Amplifying Poison
Release a powerful poison from your weapons and inject it into your target, dealing Nature damage instantly and an additional Nature damage over 14 sec. Awards 1 combo points.
Connected from Amplifying Poison, Venomous Wounds
Envenom's effect increases the damage of Envenom by 20%.
Connected from Venomous Wounds
Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.
Connected from Systemic Failure, Venomous Wounds
Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.
Connected from Systemic Failure
Row 9 opens at 20 points spent in Assassination Talents
Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.
Connected from Dashing Scoundrel, Kingsbane
When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.
Connected from Kingsbane
Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.
Applying Envenom while Envenom is already active restores 1 combo point.
Connected from Rapid Injection
Rupture damage increased by 25%.
Connected from Shrouded Suffocation, Rapid Injection
Connected from Blindside, Shrouded Suffocation
Row 10 opens at 20 points spent in Assassination Talents
Connected from Zoldyck Recipe
You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
Connected from Inspiring Strike or Poisoner's Drive
Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
Connected from Scent of Blood
Row 11 opens at 20 points spent in Assassination Talents
Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
Deathstalker 14
Row 1 opens at 1 points spent in Deathstalker
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing Plague damage. Move your active Deathstalker's Mark to your target.
Row 2 opens at 1 points spent in Deathstalker
Fan of Knives damage increased by 60%.
Connected from Deathstalker's Mark
Auto-attacks against Marked targets deal an additional Plague damage.
Connected from Deathstalker's Mark
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
Connected from Deathstalker's Mark
Critical strike damage bonus increased by 20%.
Connected from Deathstalker's Mark
Row 3 opens at 1 points spent in Deathstalker
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
Connected from Precise Killer
Row 4 opens at 1 points spent in Deathstalker
Connected from Clear the Witnesses
Rupture damage increased by 20%.
Connected from Hunt Them Down
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Connected from Singular Focus
Row 5 opens at 1 points spent in Deathstalker
Cloak of Shadows duration increased by 2 sec.
Evasion reduces magical damage taken by 15%. Cloak of Shadows reduces physical damage taken by 20%.
Connected from Unshakeable Drive
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Connected from Corrupt the Blood
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Concealment duration increased by 5 sec.
Connected from Lingering Darkness or Symbolic Victory
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
Connected from Quietus Celeris
Row 6 opens at 1 points spent in Deathstalker
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Connected from Momentum of Despair or Follow the Blood, Ethereal Cloak or Bait and Switch, Shadewalker or Shroud of Night, Mass Casualty
Fatebound 14
Row 1 opens at 1 points spent in Fatebound
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Row 2 opens at 1 points spent in Fatebound
Flipping a Fatebound Coin restores health.
You have a 30% chance to absorb 10% of any damage taken.
Connected from Hand of Fate
Fatebound Coins flipped by Dispatch are 33% more likely to match the same face as the last flip.
Connected from Hand of Fate
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Shadowstep may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
Connected from Hand of Fate
Critical strike chance increased by 3%.
Connected from Hand of Fate
Row 3 opens at 1 points spent in Fatebound
Connected from Chosen's Revelry or Tempted Fate
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
Connected from Mean Streak
Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
Connected from Inexorable March or Death's Arrival
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
Connected from Sometimes Lucky
Row 4 opens at 1 points spent in Fatebound
Envenom deals 5% more damage when it consumes 5 or more combo points.
Connected from Deal Fate
Dispatch has a 4% chance to flip 3 Fatebound Coins.
Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Connected from Fate Intertwined
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
Connected from Edge Case
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
Connected from Controlled Chaos
Row 5 opens at 1 points spent in Fatebound
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip. Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Connected from Overflowing Purse or Destiny Defined, Delivered Doom, Rush to the Inevitable, Ravenholdt Mint