Skip to content

Guardian Druid Talents

ClassDruid
RoleTank
Talents145
Class talents55
Spec talents40
Hero treesDruid of the Claw, Elune's Chosen
Choice nodes21
Game build12.1.5
Advertisement

Guardian Druid talents, row by row

Class Talents 55

Row 1

Rake1 point

Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.

Frenzied Regeneration1 point

Heals you for 24% health over 3 sec, and increases healing received by 20%.

Rejuvenation1 point

Heals the target for (369.6% of Spell Power) over 12 sec. You can apply Rejuvenation twice to the same target. Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.

Starfire1 point

Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and Arcane damage to all other enemies. Deals reduced damage beyond 8 targets.

Starfire1 point

Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and Arcane damage to all other enemies. Deals reduced damage beyond 8 targets.

Row 2

Grievous Wounds1 point

Rake, Rip, and Thrash damage increased by 10%.

Swipe1 point

Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo points.

Ursoc's Spirit1 point

Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.

Wild Growth1 point

Heals up to 5 injured allies of the target for (336.7% of Spell Power) over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects 2 additional targets.

Starsurge1 point

Launch a surge of stellar energies at the target, dealing (210.1% of Spell Power) Astral damage.

Row 3

Rip1 point

Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 2 points: 3 points: 4 points: 5 points:

Verdant Heart1 point

Frenzied Regeneration and Barkskin increase all healing received by 20%.

Remove Corruption1 point

Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Moonkin Form1 point

Shapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.

Moonkin Form1 point

Shapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.

Row 4

Killer Instinct2 ranks

Physical damage and Armor increased by 6%.

Row 5

Maim1 point

Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec

Ironfur1 point

Increases armor for 7 sec. Multiple uses of this ability may overlap.

Improved Barkskin1 point

Barkskin's duration is increased by 4 sec.

Hibernate1 point

Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Nurturing Instinct2 ranks

Magical damage and healing increased by 6%.

Sunfire1 point

A quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates Astral Power.

Row 6 opens at 8 points spent in Class Talents

Primal Fury1 point

While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.

Thick Hide1 point

Reduces all damage taken by 4%.

Skull Bash1 point

You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.

Natural Recovery1 point

Healing you receive is increased by 4%.

Astral Influence1 point

Increases the range of all of your spells by 5 yards.

Row 7 opens at 8 points spent in Class Talents

Choose one
Wild Charge1 point

Fly to a nearby ally's position.

Tiger Dash1 point

Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.

Aessina's Renewal1 point

When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.

Row 8 opens at 8 points spent in Class Talents

Choose one
Soothe1 point

Soothes the target, dispelling all enrage effects.

Cyclone1 point

Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.

Starlight Conduit1 point

Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.][]

Row 9 opens at 8 points spent in Class Talents

Feline Swiftness1 point

Increases your movement speed by 15%.

Well-Honed Instincts1 point

When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.

Matted Fur2 ranks

When you use Barkskin or Survival Instincts, absorb damage for 15 sec.

Row 10 opens at 8 points spent in Class Talents

Stampeding Roar1 point

Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players by 60% for 8 sec.

Lingering Healing1 point

Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.

Typhoon1 point

Blasts targets in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.

Choose one
Mass Entanglement1 point

Roots the target and all enemies in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.

Ursol's Vortex1 point

Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Row 11 opens at 23 points spent in Class Talents

Oakskin1 point

Survival Instincts and Barkskin reduce damage taken by an additional 10%.

Perfectly-Honed Instincts1 point

Well-Honed Instincts can trigger up to once.

Instincts of the Claw1 point

Ferocious Bite and Maul damage increased by 8%.

Lycara's Teachings2 ranks

You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery

Lore of the Grove1 point

Moonfire and Sunfire damage increased by 10%.

Choose one
Gale Winds1 point

Increases Typhoon's radius by 20% and its range by 5 yds.

Incessant Tempest1 point

Reduces the cooldown of Typhoon by 5 sec.

Gift of the Wild1 point

Mark of the Wild is 100% more effective on yourself.

Row 12 opens at 23 points spent in Class Talents

Choose one
Incapacitating Roar1 point

Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies for 3 sec. Damage may cancel the effect.

Mighty Bash1 point

Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.

Ursine Vigor1 point

For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.

Improved Stampeding Roar1 point

Stampeding Roar's cooldown is reduced by 60 sec.

Choose one
Circle of the Wild1 point

Physical damage dealt by your abilities increased by 25%.

Circle of the Heavens1 point

Magical damage dealt by your spells increased by 25%.

Lycara's Inspiration1 point

You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction

Symbiotic Relationship1 point

Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.

Forestwalk2 ranks

Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.

Row 13 opens at 23 points spent in Class Talents

Fluid Form1 point

Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.

Heart of the Wild1 point

Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for Physical damage and an additional Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies, dealing Astral damage over 8 sec.]

Innervate1 point

Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.

Guardian Talents 40

Row 1

Maul1 point

Maul the target for (212.5% of Attack Power) Physical damage.

Row 2

Survival Instincts1 point

Reduces all damage you take by 50% for 6 sec.

Row 3

Gore1 point

Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.

Row 4

Front of the Pack1 point

Stampeding Roar's radius is increased by 30%. Your movement speed is increased by 5%.

Persistence1 point

When you shapeshift out of Bear Form, its benefits to health and armor slowly decay over 8 sec.

Choose one
Dream of Cenarius1 point

When you take non-periodic damage, you have a chance to cause your next Regrowth to heal for an additional 130%, and to be instant, free, and castable in all forms for 30 sec.

Dream Guide1 point

When you take non-periodic damage, you have a chance to gain a charge of Dream Guide. When you or a nearby ally drops below 40% health, you consume a charge of Dream Guide to automatically cast Regrowth on them. This Regrowth heals for an additional 100%.

Infected Wounds1 point

Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.

Row 5

Innate Resolve1 point

Frenzied Regeneration's healing is increased by up to 80% based on your missing health. Frenzied Regeneration has 1 additional charge.

Berserk1 point

Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 50% and the cooldown of Frenzied Regeneration by 100%. Grants immunity to effects that cause loss of control of your character.

Vulnerable Flesh1 point

Maul and Raze deal 30% increased damage.

Row 6 opens at 8 points spent in Guardian Talents

Survival of the Fittest2 ranks

Reduces the cooldowns of Barkskin and Survival Instincts by 12%.

Reinvigoration2 ranks

Frenzied Regeneration heals over 1.1 additional sec and casts Rejuvenation and Regrowth on you at 100% effectiveness.

After the Wildfire1 point

Every 300 Rage you spend causes a burst of restorative energy, healing up to 5 allies for (750% of Attack Power).

Scintillating Moonlight2 ranks

Moonfire reduces damage dealt to you by 1%.

Row 7 opens at 8 points spent in Guardian Talents

Choose one
Ward of the Forest1 point

Barkskin increases your maximum health by 20%, but its duration is reduced by 40%.

Brambles1 point

Sharp brambles protect you, absorbing and reflecting up to (25% of Attack Power) damage from each attack. While Barkskin is active, the brambles also deal (7.5% of Attack Power) Nature damage to all nearby enemies every 1 sec.

Soul of the Forest1 point

Mangle generates 5 more Rage and deals 25% more damage.

Natural Resilience1 point

When Frenzied Regeneration would heal you above maximum health, 80% of its excess healing is instead converted to an absorb shield.

Choose one
Reinforced Fur1 point

Ironfur increases armor by an additional 15% and Barkskin reduces damage taken by an additional 10%.

Bristling Fur1 point

Bristle your fur, causing you to generate Rage based on damage taken for 8 sec.

Choose one
Gift of an Ancient Guardian1 point

Ironfur increases your Mastery by 5%.

Guardian of Elune1 point

Mangle increases the duration of your next Ironfur by 3 sec, or the healing of your next Frenzied Regeneration by 20%.

Choose one
Ursoc's Endurance1 point

Increases the duration of Barkskin and Ironfur by 2.1 sec.

Gory Fur1 point

Ironfur has a 20% chance to make your next Raze or Ravage free. Raze and Ravage have a 10% chance to make your next Ironfur free.

Ursol's Warding1 point

Gain magical damage reduction equal to 10% of your damage reduction from armor.

Row 8 opens at 8 points spent in Guardian Talents

Choose one
Rend and Tear1 point

Each stack of Thrash reduces the target's damage to you by 3% and increases your damage to them by 2%.

Untamed Savagery1 point

Increases the damage and radius of Thrash by 25%.

Raze1 point

Strike with the might of Ursoc, dealing (212.5% of Attack Power) Physical damage to your target and (115.6% of Attack Power) to all other enemies in front of you. Damage reduced beyond 5 targets.

Lunar Beam1 point

Summons a beam of lunar light at your target's location, dealing (40% of Attack Power) Arcane damage each second to your target and (40% of Attack Power) to up to 5 other enemies within yd. Lunar Beam also increases your mastery, and heals you over 8 sec.

Row 9 opens at 20 points spent in Guardian Talents

Ursoc's Fury1 point

Thrash and Maul grant you an absorb shield for 35% of the damage dealt for 15 sec.

Flashing Claws2 ranks

Thrash has a 10% chance to trigger an additional Thrash. Thrash stacks 1 additional times.

Blood Frenzy1 point

Thrash also generates 3 Rage each time it deals damage, on up to 5 targets.

Moonless Night1 point

Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20% Arcane damage.

Fury of Nature2 ranks

While in Bear Form, you deal 10% increased Arcane damage.

Choose one
Twin Moonfire1 point

Moonfire deals 8% increased damage and also hits another nearby enemy within 15 yds of the target.

Red Moon1 point

Channel the power of the enraged moon to deal (640% of Spell Power) Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.1 sec and generates 8 Rage.

Row 10 opens at 20 points spent in Guardian Talents

Choose one
Incarnation: Guardian of Ursoc1 point

An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, increases Arcane damage by 10%, and increases maximum health by 30%. Grants immunity to effects that cause loss of control of your character. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.

Convoke the Spirits1 point

Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. Chance to use an exceptional spell or ability is increased.

Row 11 opens at 20 points spent in Guardian Talents

Harnessed Rage1 point

Mangle has 1 additional charges and when Maul is cast at 80 Rage or above its chance to activate Gore is increased by 100%.

Elune's Favored1 point

While in Bear Form, you are healed for 18% of all Arcane damage done.

Row 12 opens at 20 points spent in Guardian Talents

Killing Blow1 point

Maul and Raze may consume up to 20 more Rage to deal up to 70% additional damage.

Ursoc's Guidance1 point

: Every 25 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec. : Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Waking Nightmare1 point

Awaken memories of past conflicts, causing a Dread Shade to take form nearby. While active, shades slowly travel toward your target, dealing (70% of Attack Power) Nature damage to nearby enemies and mirroring your Thrash casts.

Galactic Guardian1 point

Your damage has a 5% chance to trigger a free automatic Moonfire on that target. : When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage. : When this occurs, you gain 1 charges of Lunar Wrath. Each 20 Rage you spend while Red Moon is active consumes a stack to deal (100% of Spell Power) additional Arcane damage to its target and heal you for (130% of Spell Power).

Row 13 opens at 20 points spent in Guardian Talents

Sundering Roar1 point

Roar with earthshattering ferocity, dealing (280% of Attack Power) Physical damage, and resetting the cooldown of Thrash and allowing it to stack 5 additional times for 12 sec. When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.

Row 14 opens at 20 points spent in Guardian Talents

Choose one
Wild Guardian1 point

Spending Rage has a 10% chance to awaken a guardian spirit for 8 sec, which attacks a nearby enemy for (300% of Attack Power) when you cast Thrash or Mangle.

Druid of the Claw 14

Row 1 opens at 1 points spent in Druid of the Claw

Ravage1 point

Your auto-attacks have a chance to make your next Maul become Ravage. Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 31.25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: damage, in an arc 2 points: damage, in an arc 3 points: damage, in an arc 4 points: damage, in an arc 5 points: damage, in an arc]

Row 2 opens at 1 points spent in Druid of the Claw

Fount of Strength1 point

Your maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.

Dreadful Wound1 point

Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%. Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.

Bestial Strength1 point

Ferocious Bite and Rampant Ferocity damage increased by 10% and Primal Wrath's direct damage increased by 60%.

Row 3 opens at 1 points spent in Druid of the Claw

Wildshape Mastery1 point

When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec.][] For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec.

Pack's Endurance1 point

Stampeding Roar's duration is increased by 25%.

Row 4 opens at 1 points spent in Druid of the Claw

Choose one
Ruthless Aggression1 point

Ravage increases your auto-attack speed by 35% for 6 sec.

Killing Strikes1 point

Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec. Your first Tiger's Fury after entering combat makes your next Ferocious Bite become Ravage.

Row 5 opens at 1 points spent in Druid of the Claw

Exacerbating Wounds1 point

Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 8%.

Row 6 opens at 1 points spent in Druid of the Claw

Choose one
Strike for the Heart1 point

Shred, Swipe, and Rake damage increased by 10% and their critical strike chance is increased by 5%. Mangle heals you for 5% of maximum health.

Row 7 opens at 1 points spent in Druid of the Claw

Choose one
Empowered Shapeshifting1 point

Frenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 6%. Shred and Brutal Slash damage increased by 10%. Mangle damage increased by 25%.

Wildpower Surge1 point

When you have 8 stacks, the next time you transform into Bear Form, your next Mangle deals 50% increased damage or your next Swipe deals 50% increased damage. Either generates 15 extra Rage.

Twin Claw1 point

You have a 16% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy.

Row 8 opens at 1 points spent in Druid of the Claw

Claw Rampage1 point

During Berserk, Mangle, Thrash, and Brutal Slash have a 20% chance to make your next Maul become Ravage.

Elune's Chosen 14

Row 1

Boundless Moonlight1 point

Lunar Beam now causes you to leech life equal to 12% of all damage dealt to enemies within the beam. Fury of Elune now ends with a flash of energy, blasting nearby enemies for (216.3% of Spell Power) Astral damage.] [ Fury of Elune now ends with a flash of energy, blasting nearby enemies for (216.3% of Spell Power) Astral damage. New Moon and Half Moon call down 1 Minor Moons and Full Moon calls down 2 Minor Moons that deal (188.5% of Spell Power) Astral damage and generate 3 Astral Power.]

Row 2

Moon Guardian1 point

Moonfire and Starfire generate 2 additional Astral Power.

Lunar Insight1 point

Moonfire deals 20% increased damage. Red Moon deals 30% increased damage.

Glistening Fur1 point

Bear Form and Moonkin Form reduce Arcane damage taken by 6% and all other magic damage taken by 3%.

Star Cascade1 point

Gaining Astral Power with Starfire has a 30% chance to launch a Starsurge at a victim at 50% effectiveness.

Row 3

Stellar Command1 point

Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.

Atmospheric Exposure1 point

Enemies damaged by Full Moon or Fury of Elune take 6% increased damage from you for 6 sec.

Choose one
Moondust1 point

Enemies affected by Moonfire are slowed by 20%.

Elune's Grace1 point

Using Wild Charge while in Bear Form or Moonkin Form incurs a 3 sec shorter cooldown.

Penumbral Swell1 point

Lunar Eclipse increases Arcane damage by an additional 3%.

Row 4

Lunar Calling1 point

Starfire deals 120% increased damage to its primary target. Wrath no longer changes your Eclipse ability's mode to Solar Eclipse.

Choose one
The Light of Elune1 point

Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Calls down a beam of pure celestial energy, dealing Astral damage over 3 sec within its area. Generates over its duration.

Astral Insight1 point

Incarnation: Chosen of Elune increases Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.

Choose one
Arcane Affinity1 point

All Arcane damage from your spells and abilities is increased by 3%.

Lunation1 point
Bask in Moonlight1 point

Starfall damage increased by 10%.]?s400254[Raze][Maul] damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.

Row 5

The Eternal Moon1 point

Further increases the power of Boundless Moonlight. Lunar Beam increases Mastery, deals 30% increased damage, and lasts 3 sec longer. The flash of energy now generates 6 Rage and its damage is increased by 50%.

Best Guardian Druid builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Guardian Druid players on the US ladders (Solo Shuffle and Battleground Blitz), decoded every code against the Guardian Druid tree, and tallied what they actually run. 200 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 2071

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 1284, Elune's Chosen hero tree, 70 talents. Load in calculatorCgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmBmZGzsNzyMGjlBmNGjmIzMbMzMzyMz8AAAAAAAGzyMgllZGMmlBwUAAAgNMzAsZGMYgtBYmBwA
  2. Build 2 A real loadout from the ladder, best rating 1203, Elune's Chosen hero tree, 70 talents. Against build 1 it takes Raze, Natural Resilience, Ursoc's Fury and Typhoon and skips After the Wildfire, Blood Frenzy, Natural Recovery and Ironfur. Load in calculatorCgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmBzwYmtZWmZmZsMgNzYYAjZbmZmZ2GzwAAAAAAmBDYZZmBjZbAMAAAA2wMzAWMDGgx2AMzAYA
  3. Build 3 A real loadout from the ladder, best rating 861, Elune's Chosen hero tree, 70 talents. Against build 1 it takes Ursoc's Guidance, Incarnation: Guardian of Ursoc, Twin Moonfire and Typhoon and skips Red Moon, Killing Blow, Astral Influence and Ironfur. Load in calculatorCgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxsYmZMzyMLGjxyAzmhRTmmxsZmZmZZMDDAAAAAYGLGwy2MDGzyAYKAAAwGmZAWMDGgxGgZGAD

37 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 70 talents in a full loadout. They include Aessina's Renewal, Berserk, Gore, Improved Barkskin, Innate Resolve, Killer Instinct, Lycara's Teachings and Maul, plus 29 more.

The ladder is split on Reinforced Fur (51%), Infected Wounds (49%), Instincts of the Claw (52%), Astral Influence (48%), Killing Strikes (46%) and Ursoc's Fury (46%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Twin Moonfire (59%) against Red Moon (37%); Rend and Tear (66%) against Untamed Savagery (34%); Dream of Cenarius (67%) against Dream Guide (28%); Ursol's Vortex (74%) against Mass Entanglement (25%).

Rarely taken but still seen on the ladder: Ruthless Aggression (8%), Memory of Ysera (7%), Starlight Conduit (7%), Innervate (5%), Moonkin Form (4%) and Starfire (4%).

Hero tree split: Druid of the Claw 53% and Elune's Chosen 47%.

Battleground Blitz: 100 top players, best rating 2722

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 1907, Elune's Chosen hero tree, 69 talents. Load in calculatorCgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmZmFzYMzyMLGjxyAziZMaiMmNmZmZZMzAAAAAAYMLzAWWmZwYWGATBAAA2wMDwiZwgB2AMzAYA
  2. Build 2 A real loadout from the ladder, best rating 2323, Elune's Chosen hero tree, 70 talents. Against build 1 it takes Blood Frenzy, Reinforced Fur, Ursol's Vortex and Ironfur and skips Flashing Claws, Mass Entanglement, Soul of the Forest and Lycara's Inspiration. Load in calculatorCgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmZmFzMjZWmZBjZZZgZzMGNRmZ2GzMzsMmZAAAAAAYsYALbzMYMLDgpAAAAbMzMAMwAWssBYmBwA
  3. Build 3 A real loadout from the ladder, best rating 2170, Elune's Chosen hero tree, 70 talents. Against build 1 it takes Blood Frenzy, Memory of Ysera, Natural Resilience and Moonkin Form and skips Elune's Favored, After the Wildfire, Rake and Astral Influence. Load in calculatorCgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxs4BMzMzyMLegZMWAzyMMaiMzsNmZmZhZGAAAAAMwYxAW2mZwY2GATBAAA2YmZAYMMgFLbAmZAMA

40 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 70 talents in a full loadout. They include Aessina's Renewal, Feline Swiftness, Gift of the Wild, Gore, Improved Barkskin, Innate Resolve, Lycara's Teachings and Maul, plus 32 more.

The ladder is split on Front of the Pack (50%), Grievous Wounds (50%), Lycara's Inspiration (51%), Perfectly-Honed Instincts (51%), Ursoc's Fury (49%) and Limb from Limb (48%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Ursol's Vortex (61%) against Mass Entanglement (38%); Circle of the Wild (37%) against Circle of the Heavens (33%); Moondust (69%) against Elune's Grace (25%); Dream of Cenarius (74%) against Dream Guide (23%).

Rarely taken but still seen on the ladder: Harnessed Rage (10%), Symbiotic Relationship (10%), Guardian of Elune (9%), Waking Nightmare (9%), Killing Blow (8%) and Maim (8%).

Hero tree split: Elune's Chosen 58% and Druid of the Claw 42%.

Where the brackets disagree: Soul of the Forest is run by 77% in Solo Shuffle but 35% in Battleground Blitz; Elune's Favored is run by 71% in Battleground Blitz but 33% in Solo Shuffle; Circle of the Wild is run by 74% in Solo Shuffle but 37% in Battleground Blitz; Flashing Claws is run by 77% in Solo Shuffle but 41% in Battleground Blitz. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

Advertisement
Related
Downloads

Art © Blizzard Entertainment. Fan reference, not affiliated.