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Mk II Electro Shocker

Mug'Zee, Heads of Security - Liberation of Undermine

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Found In

EncounterMug'Zee, Heads of Security
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Mug'Zee, Heads of Security encounter in Liberation of Undermine.

Buddies from the day they were born, Mug'Zee's two heads are the topper of a giant hulk of an ogre enforcer, specifically hired by Gallywix to oversee his casino's day-to-day activities. In recent weeks, Mug'Zee's been reassigned to keep anyone and everyone out of the Gallagio's innermost chambers.

Encounter Facts

Instance modesNormal, Heroic, Mythic, Looking For Raid, Story
Group size5 to 30 players
Instance typeRaid
ExpansionThe War Within
Encounter ID3015
Adventure Guide pin51.2, 76.2 on the instance map
  1. The Geargrinder
  2. Flarendo the Furious
  3. Rik Reverb
  4. Stix Bunkjunker
  5. Sprocketmonger Lockenstock
  6. One-Armed Bandit
  7. Mug'Zee
  8. Chrome King Gallywix

Instance Entrance: Undermine

Undermine mapLiberation of Undermine entrance

The Liberation of Undermine entrance is in Undermine, at 42.1, 50.4 on the Undermine map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

The two heads of Mug'Zee, Mug and Zee, begin the encounter in a friendly contest to see who is in control. Whichever head has all the most players on their side of the arena becomes the Head Honcho, activating a unique set of abilities to unleash upon players. Upon reaching 40% remaining health, Mug and Zee combine their efforts and attack in unison granting them the use of all of their abilities at once.

Tanks
Damage Dealers
Healers

Stage One: The Heads of Security

Head Honcho

On Mythic difficulty, Mug'Zee can only swap Head Honcho when all players are on either side of the room.

Mug
Earthshaker Gaol
Frostshatter Boots

On Heroic and Mythic difficulties, a lethal Frostshatter Spear coalesces and launches towards affected players. On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.

Stormfury Finger Gun
Molten Gold Knuckles
Zee
Unstable Crawler Mines

On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines. On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.

Goblin-guided Rocket

On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.

Spray and Pray
Mk II Electro Shocker

Zee summons MK II Electro Shockers when he becomes the Head Honcho. On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.

Double Whammy Shot

Intermission: Bulletstorm

Upon reaching 40% health both heads decide to work together unleashing a series of Static Charges and Bulletstorms before their final, combined, assault begins.

Stage Two: The Head Honcho

Mug'Zee

Mug'Zee joins forces as the Head Honcho and gains access to all of their abilities from Stage One.

Bloodlust
Moxie
Double-Minded Fury
Earthshaker Gaol
Frostshatter Boots

On Heroic and Mythic difficulties, a lethal Frostshatter Spear coalesces and launches towards affected players. On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.

Stormfury Finger Gun
Molten Gold Knuckles
Unstable Crawler Mines

On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines. On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.

Goblin-guided Rocket

On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.

Spray and Pray
Mk II Electro Shocker

Zee summons MK II Electro Shockers when he becomes the Head Honcho. On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.

Double Whammy Shot

Ability Spells

Every ability the Adventure Guide lists for Mk II Electro Shocker, with its spell's school, cast time and duration and the description the game gives it.

Surging Arc

Nature · 3 sec cast

The MK II Electro Shocker fires an arc of electricity at a random player, inflicting Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.

Faulty Wiring

Physical · Instant

Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 8 sec.

Electro-Charged Shield

Nature · Instant

The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%.

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Liberation of Undermine.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Mug'Zee, Heads of Security encounter lists 16 items in the dungeon journal, item level 623. Equip slots covered: Chest, Ranged, One-Hand, Feet, Hands, Shoulder, Neck, Legs, Waist, Wrist and Trinket. 1 of them can be traded and 15 bind when picked up.

  • "Bullet-Proof" Vestplate Chest (Plate), item level 623, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. Tooltip: “See the bullet holes? Dat's da proof.” A vendor pays 102g 57s for it.
  • "Tiny Pal" Ranged (Gun), item level 623, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 189g 23s for it. Equip: Vile Contamination.
  • Big Earner's Bludgeon One-Hand (One-Handed Mace), item level 623, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 141g 18s for it. Equip: Vile Contamination.
  • Capo's Molten Knuckles One-Hand (Fist Weapon), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Strength and Stamina. A vendor pays 149g 29s for it.
  • Cemented Murloc-Swimmers Feet (Cloth), item level 623, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 73g 43s for it.
  • Enforcer's Sticky Fingers Hands (Leather), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 50g 8s for it.
  • Epaulettes of Failed Enforcers Shoulder (Mail), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 73g 72s for it.
  • Gobfather's Gifted Bling Neck, item level 623, requires level 70. Bind on Pickup. Stats: Stamina, Mastery and Haste. Tooltip: “An offer they couldn't refuse.” A vendor pays 41g 37s for it.
  • Hired Muscle's Legguards Legs (Plate), item level 623, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 103g 32s for it.
  • Hitman's Holster Waist (Leather), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 49g 51s for it.
  • Made Manacles Wrist (Mail), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 49g 14s for it.
  • Mug's Moxie Jug Trinket, item level 623, requires level 80. Bind on Pickup. Stats: Intellect. Tooltip: “The word 'Moxie' is hastily scribbled on.” A vendor pays 89g 52s for it.
  • Underboss's Tailored Mantle Shoulder (Cloth), item level 623, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 76g 49s for it.
  • Wiseguy's Refused Offer One-Hand (One-Handed Mace), item level 623, requires level 80. Bind on Pickup. Stats: Strength, Stamina, Mastery and Critical Strike. A vendor pays 141g 71s for it.
  • Zee's Thug Hotline Trinket, item level 623, requires level 80. Bind on Pickup. Stats: Agility or Strength. A vendor pays 85g 37s for it.
  • Design: Magnificent Jeweler's Setting Recipe, item level 1. Tooltip: “Teaches you how to craft Magnificent Jeweler's Setting.” A vendor pays 50g for it. Lowest listed price right now: 2,000g 1s across 42 US realms. Use: Learning. Effect: Magnificent Jeweler's Setting.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

8 achievements list a victory over Mk II Electro Shocker among their criteria.