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Quest

A Destiny of Flame and Sorrow

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
lynchsta+83via Wowhead (opens the original comment in a new tab)

Cool and interesting quest, unfortunately the quest text doesn't really tell you what to do. You get to watch Illidan and Arthas fight. Pretty cool. I sat back and read the dialogue and took some screen shots. When the battle ended, I got a "quest failed" message. Huh? I didn't know I was supposed to do anything.

So I grabbed the quest again and this time, I engaged Arthas. Once his health gets down to a certain point, there is more dialogue and the quest completes.

If you want to watch the battle a couple of times, feel free. If you just want to do the quest and get it over with, start beating up on Arthas. Nice little piece of lore here. :-)

3
196807+25via Wowhead (opens the original comment in a new tab)

Illidan and Arthas appear and face off each other.

Illidan Stormrage says: I am free after ten thousand years, yet still my own brother thinks I am a villain! I'll show him my true power! I'll show him that the demons have no hold over me!
Arthas says: Are you certain of that, demon hunter? Are you certain your will is your own?
Illidan Stormrage says: You reek of death, human. You'll regret approaching me.
Arthas says: Come then. You'll find that we're evenly matched.

After you help to bring Arthas health down (if Illidan dies, you fail the quest and have to restart):

Illidan Stormrage says: We could go on fighting like this forever. What is it you truly want?
Arthas says: The dreadlord who commands this undead army is called Tichondrius. He controls a powerful warlock artifact called the Skull of Gul'dan. It is responsible for corrupting these forests.
Illidan Stormrage says: And you wish for me to steal it. Why?
Arthas says: Let's just say that I have no love for Tichondrius, and the lord I serve would... benefit from the Legion's downfall.

Read all 50 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID28218

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28218))

What to do

WhereFelwood, Darkshore
StorylineFelwood, step 38 of 69
Rewards10g 50s, 4,100 XP

Description

My kind has always been hated for what we do... despised outcasts, accused of corruption beyond redemption. Yet if it was not for a demon hunter, these very woods would be the greatest stronghold of the Burning Legion on Azeroth. I speak of my master, Illidan Stormrage, the "Betrayer". See for yourself. See what occured here when Illidan was first freed, and the demonic forces of the dreadlord Tichondrius ruled this forest completely unopposed...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 2 mapped points
Felwood map showing where to go for A Destiny of Flame and SorrowTurn-inObjective area

In-game waypoint: /way #77 45.6 20.1

Darkshore Objective area 1 mapped point
Darkshore map showing where to go for A Destiny of Flame and SorrowObjective area

In-game waypoint: /way #62 61.6 41.7

Coordinates

  • Turn-inFelwood 45.6, 20.1/way #77 45.6 20.1
  • Objective areaFelwood 44.9, 19.5/way #77 44.9 19.5
  • Objective areaDarkshore 61.6, 41.7/way #62 61.6 41.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Whisperwind Grove, FelwoodAlliance and Horde · about 370 yards south
  • Irontree Clearing, FelwoodHorde · about 810 yards north-east
  • Talonbranch Glade, FelwoodAlliance · about 930 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Felwood

Part 38 of 69.

Previous: WANTED: The Demon Hunter · Next: The Skull of Gul'dan

  1. 33These Roots Were Made For Stompin'
  2. 34Singin' in the Sun
  3. 35The Last Protector
  4. 36Rejoining the Forest
  5. 37WANTED: The Demon Hunter
  6. 38A Destiny of Flame and Sorrow
  7. 39The Skull of Gul'dan
  8. 40The Fall of Tichondrius
  9. 41Deceivers In Our Midst
  10. 42Navarax's Gambit
  11. 43Collecting Corruption
  12. 44Fel To Pieces

Showing steps 33 to 44 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • WANTED: The Demon HunterFelwood · Level 15-30

    Since reclaiming Jadefire Run from the satyr, the Emerald Circle has sent many druids to begin the long task of cleansing the ruins. Last night, several of them were murdered... by a night elf. The witnesses say it was a demon hunter, a crazed disciple of Illidan. A rare sight.

After this quest

Taken from the storyline's own step order.

  • The Skull of Gul'danFelwood · Level 15-30

    Illidan set out to find the Skull of Gul'dan. He fought through armies of demons to reach it, slaying them with the power that made him a hated outcast. See him in battle, <class>. Witness the one that fought the fiercest against the corruptors of Felwood, and struck at its source.

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.