It is hard to see but look in the dark patches (parts without the grass).
Or if you are feeling lazy and annoyed just copypasta:
/way 49.37 28.99
/way 50.21 28.02
/way 47.63 28.84
/way 48.03 27.54
/way 48.82 28.17
/way 49.38 29.00
/way 50.01 30.19
/way 48.10 31.19
/way 49.34 30.68
/way 48.31 29.17
Quest
Seeking Soil
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can resummon the Seedling Protector (and his later iterations) if you die, abandon the quest, or hearthstone out of the area; just go back to the hilly island with the "petrified" watchers where you initially picked up the quest, and the little guy reappears and is ready to go again.
Hearthing didnt' work, but logging out and logging back in did.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28220))
What to do
Description
<The tiny sproutling shuffles around, motioning you towards the south. You can barely hear a faint voice.> Soil... <It looks like it wants fresh soil. Maybe you should guide it to some of the richer-looking patches.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 50.2 28.0
Coordinates
- Objective area (centre of the marked area)Felwood 48.9, 29.4
/way #77 48.9 29.4 - Objective areaFelwood 43.9, 28.0
/way #77 43.9 28.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 1,150 yards
- Stepping into the Shadows about 1,150 yards
- Balancing the Scales about 1,160 yards
- Heart of the Issue about 1,160 yards
- Ancient Curses about 1,420 yards
- A Grim Portent about 1,430 yards
- Countering Corruption about 1,430 yards
- Mercy or Misery about 1,430 yards
- Wardens' Wrath about 1,430 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Felwood:
- Whisperwind Grove, Felwood
- Talonbranch Glade, Felwood
- Irontree Clearing, Felwood
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 32 of 69.
Previous: Buzzers for Baby · Next: These Roots Were Made For Stompin'
- 27Running Their Course
- 28Squirrely Clean
- 29Weeding the Lawn
- 30Nature and Nurture
- 31Buzzers for Baby
- 32Seeking Soil
- 33These Roots Were Made For Stompin'
- 34Singin' in the Sun
- 35The Last Protector
- 36Rejoining the Forest
- 37WANTED: The Demon Hunter
- 38A Destiny of Flame and Sorrow
Showing steps 27 to 38 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Buzzers for Baby
<The tiny seedling opens its leaves wide, like a baby bird waiting to be fed. It speaks in a very faint voice:> Hungry... want... bugs...<You can hear the buzzing of wasps to the south. Could they be what the little thing wants to feed on?>
After this quest
Taken from the storyline's own step order.
- These Roots Were Made For Stompin'
There's so many other spirits still trapped in rotting bodies here... Do you see? The irontree stompers, in the north. They're sick with demon-stuff and icky with mold. Poor spirits inside them can't get out. You can help! Chop them down, and the spirits can get out.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.