He calls me "little", yet only 10 minutes ago he would've done nicely as a piece of fire wood.
Quest
The Last Protector
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Protector is so friendly he sticks very, very close to you. Awwww, I don't want him to go.
Now this what druid resto tree form should look like (without the heavy stomping sound though).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28224))
What to do
Description
Ahhh... thank you, little {race}. I and others have tried so many times to grow in this forest, without success. The Withered Protector that lurks in the north is the only ancient to have grown to maturity since the ruining of the forest, but his body is sick and his mind is mad. Just as we gathered the spirits of the treants, I would save those that dwell in him rather than leave them behind. Defeat him, and let his spirits join me before I set my roots.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #77 53.2 24.0
Coordinates
- Objective areaFelwood 53.2, 24.0
/way #77 53.2 24.0 - Objective areaFelwood 43.9, 28.1
/way #77 43.9 28.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 1,480 yards
- Stepping into the Shadows about 1,480 yards
- Balancing the Scales about 1,500 yards
- Heart of the Issue about 1,500 yards
- Ancient Curses about 1,750 yards
- A Grim Portent about 1,750 yards
- Countering Corruption about 1,750 yards
- Mercy or Misery about 1,750 yards
- Wardens' Wrath about 1,760 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Felwood:
- Talonbranch Glade, Felwood
- Whisperwind Grove, Felwood
- Irontree Clearing, Felwood
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
Felwood
Part 35 of 69.
Previous: Singin' in the Sun · Next: Rejoining the Forest
- 30Nature and Nurture
- 31Buzzers for Baby
- 32Seeking Soil
- 33These Roots Were Made For Stompin'
- 34Singin' in the Sun
- 35The Last Protector
- 36Rejoining the Forest
- 37WANTED: The Demon Hunter
- 38A Destiny of Flame and Sorrow
- 39The Skull of Gul'dan
- 40The Fall of Tichondrius
- 41Deceivers In Our Midst
Showing steps 30 to 41 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Singin' in the Sun
We're growing so much bigger... It's time to shine! Time to spread our leaves to the sun! Take me to the sun! The sun is far away, but its light comes to us. Its light makes us big and strong again. The light comes down the big branches to the little ones like ours. Over there!
After this quest
Taken from the storyline's own step order.
- Rejoining the Forest
It is time to say goodbye now. You have raised me from a seedling, brief though it was, but now I must rejoin the forest. Take me back to the hill you found me on. There I will set my roots, and grow in the shadow of the ancients that came before me.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.