If you are Tauren, you will need pygmy oil to get through the door, as it is too small. Thanks, Blizzard!
Quest
Navarax's Gambit
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest opens the possibility for Demon Hunters becoming available as a class. There will most likely be a Burning Legion expansion, and cases like this one could become more frequent then, and the Demon Hunters would be required to see through the disguises.
While at that, it doesn't mean Demon Hunters will ever become a playable class, it just opens the possibility for it, should Blizzard want to grab it.
Umm, as a warning to others doing this quest... do NOT stand by the door when he turns aggro, he'll knock you right through it (and in my case, out of the tree entirely.) Had to run all the way back up and wait for him to respawn (he despawns if you don't kill him right away.) Arrgh.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28264))
What to do
Description
I have been preying on these demonic impostors for some time now, and I have finally gleaned the location of their leader. It is none other than Arch Druid Navarax, the leader of the Emerald Circle. The demon shields himself with innocents. If I entered Whisperwind Grove to hunt him, I would be set upon by ignorant protectors... but you! You can catch him unaware. Return to Whisperwind Grove. Climb the druid tower and you'll find Navarax at the top, in his room amidst the boughs.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inFelwood 43.4, 28.2
/way #77 43.4 28.2 - Objective areaFelwood 44.8, 29.2
/way #77 44.8 29.2 - Objective areaDarkshore 61.6, 41.7
/way #62 61.6 41.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Balancing the Scales about 1,030 yards
- Heart of the Issue about 1,030 yards
- A Glimpse of Terror about 1,050 yards
- Stepping into the Shadows about 1,050 yards
- Wardens' Wrath about 1,320 yards
- Ancient Curses about 1,340 yards
- A Grim Portent about 1,340 yards
- Countering Corruption about 1,340 yards
- Mercy or Misery about 1,340 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Whisperwind Grove, Felwood
- Talonbranch Glade, Felwood
- Irontree Clearing, Felwood
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
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Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 42 of 69.
Previous: Deceivers In Our Midst · Next: Collecting Corruption
- 37WANTED: The Demon Hunter
- 38A Destiny of Flame and Sorrow
- 39The Skull of Gul'dan
- 40The Fall of Tichondrius
- 41Deceivers In Our Midst
- 42Navarax's Gambit
- 43Collecting Corruption
- 44Fel To Pieces
- 45Hunting the Damned
- 46The Core of Kroshius
- 47Enemy at our Roots
- 48It's Time to Oil Up
Showing steps 37 to 48 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Deceivers In Our Midst
Now that you've had a lesson in keeping an open mind, perhaps you'd like to learn WHY I killed those druids. The answer is simple: They are not druids at all. Demons still roam the ruins, now hiding in plain sight in the guise of friendly caretakers.
After this quest
Taken from the storyline's own step order.
- Collecting Corruption
Though we druids shun the demonic powers infesting this land, it must still be confronted. Shatter Scar Vale to the south seethes with corruption. The energies there are so chaotic that they manifest as violent entities, pure fel magic given form to lash out at all life.
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.

