If you're like me, and hearthed out of the area before attempting this quest and can't get your sapling back, simply go to the hill in the middle of the petrified trees, log out then log back in, within a few seconds of logging back in your sappling should appear.
Quest
Singin' in the Sun
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
My sapling was doing something really strange as well:
He'd follow me into the sunbeam, and then start running away from me -- always running directly to 50.2, 28
Only then would he stop to cast his spell, and only then would I get the credit. Weird.
My Sapling Protector decided he would sit near a lake and stop following me after three beams. After getting fed up with trying to make him follow me, I continued on to the other two sunbeams which, for whatever reason, were still registered to complete the quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28222))
What to do
Description
We're growing so much bigger... It's time to shine! Time to spread our leaves to the sun! Take me to the sun! The sun is far away, but its light comes to us. Its light makes us big and strong again. The light comes down the big branches to the little ones like ours. Over there! The sun comes to us in the north! Take us with you, take us to dance!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 52.3 26.3
Coordinates
- Objective area (centre of the marked area)Felwood 50.3, 22.3
/way #77 50.3 22.3 - Objective areaFelwood 43.9, 28.2
/way #77 43.9 28.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 1,440 yards
- Stepping into the Shadows about 1,440 yards
- Balancing the Scales about 1,440 yards
- Heart of the Issue about 1,440 yards
- Wardens' Wrath about 1,720 yards
- Ancient Curses about 1,720 yards
- A Grim Portent about 1,720 yards
- Countering Corruption about 1,720 yards
- Mercy or Misery about 1,720 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Felwood:
- Whisperwind Grove, Felwood
- Talonbranch Glade, Felwood
- Irontree Clearing, Felwood
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 41 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 41 on Wowhead.
Storyline
Felwood
Part 34 of 69.
Previous: These Roots Were Made For Stompin' · Next: The Last Protector
- 29Weeding the Lawn
- 30Nature and Nurture
- 31Buzzers for Baby
- 32Seeking Soil
- 33These Roots Were Made For Stompin'
- 34Singin' in the Sun
- 35The Last Protector
- 36Rejoining the Forest
- 37WANTED: The Demon Hunter
- 38A Destiny of Flame and Sorrow
- 39The Skull of Gul'dan
- 40The Fall of Tichondrius
Showing steps 29 to 40 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- These Roots Were Made For Stompin'
There's so many other spirits still trapped in rotting bodies here... Do you see? The irontree stompers, in the north. They're sick with demon-stuff and icky with mold. Poor spirits inside them can't get out. You can help! Chop them down, and the spirits can get out.
After this quest
Taken from the storyline's own step order.
- The Last Protector
Ahhh... thank you, little <race>. I and others have tried so many times to grow in this forest, without success. The Withered Protector that lurks in the north is the only ancient to have grown to maturity since the ruining of the forest, but his body is sick and his mind is mad.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.