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Quest

Singin' in the Sun

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Haphasto+39via Wowhead (opens the original comment in a new tab)

If you're like me, and hearthed out of the area before attempting this quest and can't get your sapling back, simply go to the hill in the middle of the petrified trees, log out then log back in, within a few seconds of logging back in your sappling should appear.

2
CptAwesome771+25via Wowhead (opens the original comment in a new tab)

My sapling was doing something really strange as well:
He'd follow me into the sunbeam, and then start running away from me -- always running directly to 50.2, 28
Only then would he stop to cast his spell, and only then would I get the credit. Weird.

3
ryanbarr+9via Wowhead (opens the original comment in a new tab)

My Sapling Protector decided he would sit near a lake and stop following me after three beams. After getting fed up with trying to make him follow me, I continued on to the other two sunbeams which, for whatever reason, were still registered to complete the quest.

Read all 41 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID28222

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28222))

What to do

StorylineFelwood, step 34 of 69
Rewards10g 50s, 4,100 XP

Description

We're growing so much bigger... It's time to shine! Time to spread our leaves to the sun! Take me to the sun! The sun is far away, but its light comes to us. Its light makes us big and strong again. The light comes down the big branches to the little ones like ours. Over there! The sun comes to us in the north! Take us with you, take us to dance!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Objective area 7 mapped points
Felwood map showing where to go for Singin' in the SunObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #77 52.3 26.3

Coordinates

  • Objective area (centre of the marked area)Felwood 50.3, 22.3/way #77 50.3 22.3
  • Objective areaFelwood 43.9, 28.2/way #77 43.9 28.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Felwood:

  • Whisperwind Grove, FelwoodAlliance and Horde · about 480 yards south-west
  • Talonbranch Glade, FelwoodAlliance · about 640 yards east
  • Irontree Clearing, FelwoodHorde · about 670 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Felwood

Part 34 of 69.

Previous: These Roots Were Made For Stompin' · Next: The Last Protector

  1. 29Weeding the Lawn
  2. 30Nature and Nurture
  3. 31Buzzers for Baby
  4. 32Seeking Soil
  5. 33These Roots Were Made For Stompin'
  6. 34Singin' in the Sun
  7. 35The Last Protector
  8. 36Rejoining the Forest
  9. 37WANTED: The Demon Hunter
  10. 38A Destiny of Flame and Sorrow
  11. 39The Skull of Gul'dan
  12. 40The Fall of Tichondrius

Showing steps 29 to 40 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • These Roots Were Made For Stompin'Felwood · Level 15-30

    There's so many other spirits still trapped in rotting bodies here... Do you see? The irontree stompers, in the north. They're sick with demon-stuff and icky with mold. Poor spirits inside them can't get out. You can help! Chop them down, and the spirits can get out.

After this quest

Taken from the storyline's own step order.

  • The Last ProtectorFelwood · Level 15-30

    Ahhh... thank you, little <race>. I and others have tried so many times to grow in this forest, without success. The Withered Protector that lurks in the north is the only ancient to have grown to maturity since the ruining of the forest, but his body is sick and his mind is mad.

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.