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Quest Log

A Familiar Fate

A Familiar Fate is a quest for level 10-45 in Stormheim. It is step 2 of 6 in The Champion of Stormheim storyline. The quest's turn-in marker is in Stormheim at 65.9, 59.5. It rewards 1 reputation reward, 6,150 experience and money.

Description

We had come to defend the Halls of Valor... I was taken from the sky...

I cannot break free of my bindings. Find the jailer who made this cell...

Set me free, friend...

Rewards

Money20 gold22 silver
Experience6,150 XP
ReputationValarjar +150
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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
ReputationValarjar+150

Reward details

Reputation: Valarjar +150

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapStormheimTurn-in marker at 65.9, 59.5, 3 mapped points
Quest Line

Storyline

The Champion of Stormheim

Part 2 of 6.

Previous: Knocking on Valor's Door · Next: Stem the Tide

  1. 1Knocking on Valor's Door
  2. 2A Familiar Fate
  3. 3Stem the Tide
  4. 4Break the Spine
  5. 5Stormheim's Salvation
  6. 6Halls of Valor: Securing the Aegis

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1A Familiar Fate
  2. 2Drive Back the Tideskorn

Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Knocking on Valor's DoorStormheim · Level 10-45

    The Halls of Valor is your destiny to claim, but it is already in the claiming. The God-King befouls its steps with demons and wickedness. Your dragon allies have come to Halls' defense, but they need your aid. The vrykul have taken the leader of the storm dragons, the one you call Vethir.

After this quest

Taken from the storyline's own step order.

  • Stem the TideStormheim · Level 10-45

    Skovald has profaned the Gates of Valor with his demonic allies. Among his forces his twisted mystics have conjured portals to ferry his fel allies from their blighted worlds. If we wish to stem this tide, these portals must be destroyed. I will gather my allies.

The storyline at a glance

The Champion of Stormheim has 6 steps, from Knocking on Valor's Door to Halls of Valor: Securing the Aegis.

Maps its steps are placed on (steps per map): Stormheim (5), Halls of Valor (1).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 3 mapped points
Stormheim map showing where to go for A Familiar FateTurn-inObjective areaObjective area

In-game waypoint: /way #634 65.9 59.5

Coordinates

  • Turn-inStormheim 65.9, 59.5/way #634 65.9 59.5
  • Objective areaStormheim 65.4, 57.6/way #634 65.4 57.6
  • Objective areaStormheim 65.9, 59.6/way #634 65.9 59.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 360 yards east
  • Valdisdall, StormheimAlliance and Horde · about 450 yards north-west
  • Dreadwake's Landing, StormheimHorde · about 840 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Database

Quest Location and Connections

More Quests in Stormheim

See all 135 quests in Stormheim
Downloads