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Quest

The Only Way to Travel

A World of Warcraft quest in Hall of the Guardian. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
LocationHall of the Guardian, Dalaran, Dalaran, Dalaran
Quest ID41113

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41113))

Requirements

ClassMage

Read from the Blizzard quest API.

What to do

WhereHall of the Guardian, Dalaran, Dalaran, Dalaran
StorylineThe Tirisgarde Reborn, step 6 of 17
Rewards2g 2s 20c, 775 XP

Description

Portals? Teleportation? You bet I can help you out with that! I mean, how do you think I pull the rabbit out of... ...um, you didn't hear that. Anyway, I can help you move your mages around, if the price is right. Heck I can even teach those combat mages a thing or two. Ever been on the receiving end of an exploding bunny? It ain't pretty! For starters, let me whip up a portal to take us to this hall you're talking about.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in no plotted point
Dalaran Quest turn-in no plotted point
Dalaran Objective area 1 mapped point
Dalaran map showing where to go for The Only Way to TravelObjective area

In-game waypoint: /way #627 48.7 63.2

Dalaran Objective area no plotted point

Coordinates

  • Objective areaDalaran 48.7, 63.2/way #627 48.7 63.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Hall of the Guardian map

Other quests whose map markers the client places on Hall of the Guardian.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south-east
  • Objective areaabout 40 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Tirisgarde Reborn

Part 6 of 17.

Previous: The Great Akazamzarak · Next: The Tirisgarde Reborn

  1. 1Felstorm's Plea
  2. 2The Dreadlord's Prize
  3. 3A Mage's Weapon
  4. 4The Champion's Return
  5. 5The Great Akazamzarak
  6. 6The Only Way to Travel
  7. 7The Tirisgarde Reborn
  8. 8A Conjuror's Duty
  9. 9Growing Power
  10. 10Rise, Champions
  11. 11Champion: Archmage Kalec
  12. 12Champion: Archmage Modera

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Great AkazamzarakHall of the Guardian · Level 10-45

    There is a goblin who is a master of portals and teleportation by the name of Akazamzarak. His talents have gone mostly unnoticed, however, since he mostly uses them for chicanery. He is, what you would call, a street performer.

After this quest

Taken from the storyline's own step order.

  • The Tirisgarde RebornHall of the Guardian · Level 10-45

    The Tirisgarde is reformed. It is time we begin our mission in earnest. The order will need leaders, and though I may be an experienced mage, I am no strategist. You have proven yourself capable, in both your past exploits and present. Will you take on this challenge, <name>?

Other quests with this name

This one: Mage · Hall of the Guardian · Level 10-45.

The storyline at a glance

The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.