If you're void elf he adds at the quest complection:
<Lothraxion curls his lip.>
Like you.
Quest
A Matter of Strife and Death
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86557))
What to do
Description
Ha! A distant realm, crawling with vicious evil monsters? Just like old times. Alleria, Turalyon, and I faced a thousand years of war with demons in the far-flung realms. It is as simple a solution now as it was then. Kill or be killed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 37.0 58.7
Coordinates
- Turn-inVoidstorm 37.0, 58.7
/way #2405 37.0 58.7 - Objective area (centre of the marked area)Voidstorm 35.5, 59.4
/way #2405 35.5 59.4 - Objective areaVoidstorm 34.4, 60.5
/way #2405 34.4 60.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Work It about 10 yards
- In Over My Head about 20 yards
- It's Not Just a Rock! about 370 yards
- Sifting Through Void about 370 yards
- Buried in the Dark about 370 yards
- Sampling the Local Fare about 470 yards
- Void is in the Air about 470 yards
- Violent Conclusions about 470 yards
- A Bigger Beast about 470 yards
- Scholarly Pursuits about 470 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Locus Point, Voidstorm
- Masters' Perch, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Into the Abyss
Part 5 of 10.
Previous: No Fear of the Dark · Next: Save a Piece of Mind
- 1Voidstorm
- 2Rising Storm
- 3Magisters' Terrace: Homecoming
- 4No Fear of the Dark
- 5A Matter of Strife and Death
- 6Save a Piece of Mind
- 7The Far, Far Frontier
- 8A Strange, Different World
- 9Dancing with Death
- 10No Prayer for the Wicked
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- No Fear of the Dark
Against all odds, we made it. I can open a way into the storm, but it will be a tenuous connection. We can only get a small team through the portal. We have no idea what awaits us on the other side. We must be prepared. I can use the Cynosure to bind us to Magisters' Terrace.
After this quest
Taken from the storyline's own step order.
- Save a Piece of Mind
The Void here. It is like nothing else. Surely you can feel it, too? The overwhelming power... We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together. The ren'dorei know what to do.
The storyline at a glance
Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.
Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.