So Alleria saw Arator in the path of void hydra-monster but didn't recognize her own son? Sure. All these light-encrusted paladins kind of do look alike. But only after that does she notice the massive glowing dreadlord? What kind of scout is she?
Quest
The Far, Far Frontier
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Anyone notice in the cutscene there was a random incorrect line of audio that didn't match the text saying "look there's a treasure out in the distance"?
If you are a Void Elf, you receive extra text for completion:
The rest of your fellow void elves have been dispersed to set up camps or scout.
I am... conflicted over Alleria's presence. Much like you, her skills and experience are unspeakably valuable, and yet...
Even moreso than you, the Void in her is so strong... I worry. Keep an eye on her.
The Void can NEVER be trusted.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86559))
What to do
Description
We have secured this location. Some void elves can make this into a proper camp. There must be some weakness we can exploit to stop the storm. We must bring my army here to mete out justice to Xal'atath's armies! Join me and young Arator. Let us see what we can gather from this place across the horizon.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2405 31.4 54.4
Coordinates
- Turn-inVoidstorm 31.4, 54.4
/way #2405 31.4 54.4 - Objective areaVoidstorm 37.0, 58.8
/way #2405 37.0 58.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Message to the Molt about 620 yards
- Work It about 650 yards
- In Over My Head about 660 yards
- She Started the Fire about 760 yards
- Eating Their Own about 760 yards
- Bloodborne Pathogen about 790 yards
- Pestilent Petals about 800 yards
- Virulent Vermin about 800 yards
- Expunging Explorers about 800 yards
- Calculated Culling about 800 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Masters' Perch, Voidstorm
- Locus Point, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Storyline
Into the Abyss
Part 7 of 10.
Previous: Save a Piece of Mind · Next: A Strange, Different World
- 1Voidstorm
- 2Rising Storm
- 3Magisters' Terrace: Homecoming
- 4No Fear of the Dark
- 5A Matter of Strife and Death
- 6Save a Piece of Mind
- 7The Far, Far Frontier
- 8A Strange, Different World
- 9Dancing with Death
- 10No Prayer for the Wicked
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Save a Piece of Mind
The Void here. It is like nothing else. Surely you can feel it, too? The overwhelming power... We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together. The ren'dorei know what to do.
After this quest
Taken from the storyline's own step order.
- A Strange, Different World
I don't know the purpose of these towers, only that they are called Nexus-Points and they thrum with Void power. We must get more information. The domanaar use some kind of Void-infused metal on the beasts here to add them to armies of the Devouring Host. They call it shadowgrafting.
The storyline at a glance
Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.
Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.