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Quest

The Far, Far Frontier

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Renaissanceman1+3via Wowhead (opens the original comment in a new tab)

So Alleria saw Arator in the path of void hydra-monster but didn't recognize her own son? Sure. All these light-encrusted paladins kind of do look alike. But only after that does she notice the massive glowing dreadlord? What kind of scout is she?

3
oriole+1via Wowhead (opens the original comment in a new tab)

If you are a Void Elf, you receive extra text for completion:

The rest of your fellow void elves have been dispersed to set up camps or scout.

I am... conflicted over Alleria's presence. Much like you, her skills and experience are unspeakably valuable, and yet...

Even moreso than you, the Void in her is so strong... I worry. Keep an eye on her.

The Void can NEVER be trusted.

That is every comment on this page.

Quest facts

LevelLevel 88-90
Quest ID86559

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86559))

What to do

StorylineInto the Abyss, step 7 of 10
Rewards3g 35s, 1,600 XP

Description

We have secured this location. Some void elves can make this into a proper camp. There must be some weakness we can exploit to stop the storm. We must bring my army here to mete out justice to Xal'atath's armies! Join me and young Arator. Let us see what we can gather from this place across the horizon.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 3 mapped points
Voidstorm map showing where to go for The Far, Far FrontierTurn-inObjective areaObjective area

In-game waypoint: /way #2405 31.4 54.4

Coordinates

  • Turn-inVoidstorm 31.4, 54.4/way #2405 31.4 54.4
  • Objective areaVoidstorm 37.0, 58.8/way #2405 37.0 58.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • The Ingress, VoidstormAlliance and Horde · about 640 yards south-east
  • Masters' Perch, VoidstormAlliance and Horde · about 1,700 yards north-east
  • Locus Point, VoidstormAlliance and Horde · about 1,700 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 640 yards south-east
  • Objective areaabout 640 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold35 silver
Experience1,600 XP

Storyline

Into the Abyss

Part 7 of 10.

Previous: Save a Piece of Mind · Next: A Strange, Different World

  1. 1Voidstorm
  2. 2Rising Storm
  3. 3Magisters' Terrace: Homecoming
  4. 4No Fear of the Dark
  5. 5A Matter of Strife and Death
  6. 6Save a Piece of Mind
  7. 7The Far, Far Frontier
  8. 8A Strange, Different World
  9. 9Dancing with Death
  10. 10No Prayer for the Wicked

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Save a Piece of MindVoidstorm · Level 88-90

    The Void here. It is like nothing else. Surely you can feel it, too? The overwhelming power... We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together. The ren'dorei know what to do.

After this quest

Taken from the storyline's own step order.

  • A Strange, Different WorldVoidstorm · Level 88-90

    I don't know the purpose of these towers, only that they are called Nexus-Points and they thrum with Void power. We must get more information. The domanaar use some kind of Void-infused metal on the beasts here to add them to armies of the Devouring Host. They call it shadowgrafting.

The storyline at a glance

Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.

Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.