The texts as a Void Elf are different :
Description :
The Void here. It is like nothing else. I know you feel it, too. I'm proud that you pulled through.
We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together.
Our ren'dorei know what to do. They will place Shadestar Loci to protect this area, but will need your help activating them.
Completion :
You void elves risk corruption, and yet are most suited to understanding the world around us. We need your expertise, but cannot trust you.
It irks me, but I have already sent for more scouts.
Quest
Save a Piece of Mind
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86558))
What to do
Description
The Void here. It is like nothing else. Surely you can feel it, too? The overwhelming power... We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together. The ren'dorei know what to do. They will place Shadestar Loci to protect this area, but will need your help activating them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 34.4 60.5
Coordinates
- Turn-inVoidstorm 34.4, 60.5
/way #2405 34.4 60.5 - Turn-inVoidstorm 37.0, 58.8
/way #2405 37.0 58.8 - Objective areaVoidstorm 36.2, 60.1
/way #2405 36.2 60.1 - Objective areaVoidstorm 34.7, 58.8
/way #2405 34.7 58.8 - Objective areaVoidstorm 36.2, 58.0
/way #2405 36.2 58.0 - Objective areaVoidstorm 34.2, 60.4
/way #2405 34.2 60.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Work It about 290 yards
- In Over My Head about 290 yards
- Resource Denial about 450 yards
- Special Assignment: Precision Excision about 600 yards
- Hammer Meet Anvil about 610 yards
- Core Collapse about 610 yards
- Null Implements about 620 yards
- It's Not Just a Rock! about 660 yards
- Sifting Through Void about 660 yards
- Buried in the Dark about 660 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Locus Point, Voidstorm
- Masters' Perch, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Into the Abyss
Part 6 of 10.
Previous: A Matter of Strife and Death · Next: The Far, Far Frontier
- 1Voidstorm
- 2Rising Storm
- 3Magisters' Terrace: Homecoming
- 4No Fear of the Dark
- 5A Matter of Strife and Death
- 6Save a Piece of Mind
- 7The Far, Far Frontier
- 8A Strange, Different World
- 9Dancing with Death
- 10No Prayer for the Wicked
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Matter of Strife and Death
Ha! A distant realm, crawling with vicious evil monsters? Just like old times. Alleria, Turalyon, and I faced a thousand years of war with demons in the far-flung realms. It is as simple a solution now as it was then. Kill or be killed.
After this quest
Taken from the storyline's own step order.
- The Far, Far Frontier
We have secured this location. Some void elves can make this into a proper camp. There must be some weakness we can exploit to stop the storm. We must bring my army here to mete out justice to Xal'atath's armies! Join me and young Arator.
The storyline at a glance
Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.
Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.