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Quest

Save a Piece of Mind

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Hazahell+9via Wowhead (opens the original comment in a new tab)

The texts as a Void Elf are different :

Description :

The Void here. It is like nothing else. I know you feel it, too. I'm proud that you pulled through.

We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together.

Our ren'dorei know what to do. They will place Shadestar Loci to protect this area, but will need your help activating them.

Completion :

You void elves risk corruption, and yet are most suited to understanding the world around us. We need your expertise, but cannot trust you.

It irks me, but I have already sent for more scouts.

That is every comment on this page.

Quest facts

LevelLevel 88-90
Quest ID86558

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86558))

What to do

StorylineInto the Abyss, step 6 of 10
Rewards33g 50s, 12,850 XP

Description

The Void here. It is like nothing else. Surely you can feel it, too? The overwhelming power... We must do something to stabilize the area. I'm barely able to keep our escape route from imploding, and the rest of our scouts... I can only hope they can hold it together. The ren'dorei know what to do. They will place Shadestar Loci to protect this area, but will need your help activating them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 6 mapped points
Voidstorm map showing where to go for Save a Piece of MindTurn-inTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 34.4 60.5

Coordinates

  • Turn-inVoidstorm 34.4, 60.5/way #2405 34.4 60.5
  • Turn-inVoidstorm 37.0, 58.8/way #2405 37.0 58.8
  • Objective areaVoidstorm 36.2, 60.1/way #2405 36.2 60.1
  • Objective areaVoidstorm 34.7, 58.8/way #2405 34.7 58.8
  • Objective areaVoidstorm 36.2, 58.0/way #2405 36.2 58.0
  • Objective areaVoidstorm 34.2, 60.4/way #2405 34.2 60.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • The Ingress, VoidstormAlliance and Horde · about 280 yards north-east
  • Locus Point, VoidstormAlliance and Horde · about 1,200 yards south-east
  • Masters' Perch, VoidstormAlliance and Horde · about 1,800 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards east
  • Objective areaabout 120 yards north
  • Objective areaabout 250 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money33 gold50 silver
Experience12,850 XP

Storyline

Into the Abyss

Part 6 of 10.

Previous: A Matter of Strife and Death · Next: The Far, Far Frontier

  1. 1Voidstorm
  2. 2Rising Storm
  3. 3Magisters' Terrace: Homecoming
  4. 4No Fear of the Dark
  5. 5A Matter of Strife and Death
  6. 6Save a Piece of Mind
  7. 7The Far, Far Frontier
  8. 8A Strange, Different World
  9. 9Dancing with Death
  10. 10No Prayer for the Wicked

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Matter of Strife and DeathVoidstorm · Level 88-90

    Ha! A distant realm, crawling with vicious evil monsters? Just like old times. Alleria, Turalyon, and I faced a thousand years of war with demons in the far-flung realms. It is as simple a solution now as it was then. Kill or be killed.

After this quest

Taken from the storyline's own step order.

  • The Far, Far FrontierVoidstorm · Level 88-90

    We have secured this location. Some void elves can make this into a proper camp. There must be some weakness we can exploit to stop the storm. We must bring my army here to mete out justice to Xal'atath's armies! Join me and young Arator.

The storyline at a glance

Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.

Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.