Skip to content

Quest

Dancing with Death

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

Advertisement

Quest facts

LevelLevel 88-90
Quest ID86562

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86562))

What to do

StorylineInto the Abyss, step 9 of 10
Rewards67g, 16,050 XP

Description

We may be a small strike team, but we are strong. We have you, after all. There is no need to move with complete stealth. We must cut a path to the domanaar here. Take down the strongest enemies you can find. We will join you in the fray.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 6 mapped points
Voidstorm map showing where to go for Dancing with DeathTurn-inTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 31.3 54.4

Coordinates

  • Turn-inVoidstorm 31.3, 54.4/way #2405 31.3 54.4
  • Turn-inVoidstorm 27.4, 51.0/way #2405 27.4 51.0
  • Objective areaVoidstorm 28.1, 50.3/way #2405 28.1 50.3
  • Objective areaVoidstorm 26.1, 53.2/way #2405 26.1 53.2
  • Objective areaVoidstorm 27.9, 53.5/way #2405 27.9 53.5
  • Objective areaVoidstorm 31.4, 54.3/way #2405 31.4 54.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • The Ingress, VoidstormAlliance and Horde · about 650 yards south-east
  • Masters' Perch, VoidstormAlliance and Horde · about 1,700 yards north-east
  • Locus Point, VoidstormAlliance and Horde · about 1,700 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 430 yards north-west
  • Objective areaabout 530 yards west
  • Objective areaabout 350 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Into the Abyss

Part 9 of 10.

Previous: A Strange, Different World · Next: No Prayer for the Wicked

  1. 1Voidstorm
  2. 2Rising Storm
  3. 3Magisters' Terrace: Homecoming
  4. 4No Fear of the Dark
  5. 5A Matter of Strife and Death
  6. 6Save a Piece of Mind
  7. 7The Far, Far Frontier
  8. 8A Strange, Different World
  9. 9Dancing with Death
  10. 10No Prayer for the Wicked

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Strange, Different WorldVoidstorm · Level 88-90

    I don't know the purpose of these towers, only that they are called Nexus-Points and they thrum with Void power. We must get more information. The domanaar use some kind of Void-infused metal on the beasts here to add them to armies of the Devouring Host. They call it shadowgrafting.

After this quest

Taken from the storyline's own step order.

  • No Prayer for the WickedVoidstorm · Level 88-90

    Alleria has a plan to use this shadowgrafting material to capture that domanaar for information. But what good is information given by evil? I've fought countless demons and every one of them was a liar. <Lothraxion scowls.> Let us follow her plan, for now.

The storyline at a glance

Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.

Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.