The drop rate for this quest feels about 50%, and the mobs were quite challenging for me as an ilvl 168 / level 87 Outlaw Rogue.
Quest
A Strange, Different World
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86561))
What to do
Description
I don't know the purpose of these towers, only that they are called Nexus-Points and they thrum with Void power. We must get more information. The domanaar use some kind of Void-infused metal on the beasts here to add them to armies of the Devouring Host. They call it shadowgrafting. It empowers them, but also influences their minds. <Alleria smiles wryly.> What power doesn't? I have a plan for it. With you here, I can finally act on it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 31.3 54.4
Coordinates
- Turn-inVoidstorm 31.3, 54.4
/way #2405 31.3 54.4 - Turn-inVoidstorm 27.4, 51.0
/way #2405 27.4 51.0 - Objective area (centre of the marked area)Voidstorm 29.3, 52.4
/way #2405 29.3 52.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Message to the Molt about 630 yards
- Work It about 660 yards
- In Over My Head about 670 yards
- She Started the Fire about 770 yards
- Eating Their Own about 770 yards
- Bloodborne Pathogen about 790 yards
- Pestilent Petals about 800 yards
- Virulent Vermin about 800 yards
- Expunging Explorers about 800 yards
- Calculated Culling about 800 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Masters' Perch, Voidstorm
- Locus Point, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Into the Abyss
Part 8 of 10.
Previous: The Far, Far Frontier · Next: Dancing with Death
- 1Voidstorm
- 2Rising Storm
- 3Magisters' Terrace: Homecoming
- 4No Fear of the Dark
- 5A Matter of Strife and Death
- 6Save a Piece of Mind
- 7The Far, Far Frontier
- 8A Strange, Different World
- 9Dancing with Death
- 10No Prayer for the Wicked
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Far, Far Frontier
We have secured this location. Some void elves can make this into a proper camp. There must be some weakness we can exploit to stop the storm. We must bring my army here to mete out justice to Xal'atath's armies! Join me and young Arator.
After this quest
Taken from the storyline's own step order.
- Dancing with Death
We may be a small strike team, but we are strong. We have you, after all. There is no need to move with complete stealth. We must cut a path to the domanaar here. Take down the strongest enemies you can find. We will join you in the fray.
The storyline at a glance
Into the Abyss has 10 steps, from Voidstorm to No Prayer for the Wicked.
Maps its steps are placed on (steps per map): Voidstorm (7), Silvermoon City (3).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.