It's nebulous alright. Why is there no in-game explanation as to what you are supposed to do with this currency? I suppose they can't say in the game in so many words: "You get a bonus roll on loot when defeating a boss". But perhaps in the tooltip or something?
Quest
A Nebulous Endeavour
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
fyi its the bonus loot rolls we have now
Anyone who was in charge of user experience for this whole voidcore mess should go back to school. No idea what to do with the currency because the game doesn't say how I "spend it". Decimus offered me 3 daily quests, I accepted the first one in exchange for veteran crests. Now I had to google what to do, how do I "spend it" and the two other quests disappeared. So I guess I now have a bonus roll for amazing veteran gear on my main and I can't get a better bonus roll anymore? Who knows, because I certainly don't since the game doesn't tell me.
edit: I got Hero gear for the bonus roll in m+.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(95373))
Requirements
Read from the quest filters in the current retail client build.
Description
With the Voidforge completed, I can now weave Nebulous Voidcores for you out of the power it accumulates. Of course, I'll need you to cover certain expenses. You'll have to engage in a bit more delightful bloodshed to transmute them into weapons and armor. The most dangerous foes will require two. Each Nebulous Voidcore will capture a bit of your... victims' particular essence in order to become the sort of shiny knicknack I know you can't resist chasing after.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 51.4 72.9
Coordinates
- Objective areaVoidstorm 51.4, 72.9
/way #2405 51.4 72.9 - Objective areaVoidstorm 51.0, 67.9
/way #2405 51.0 67.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Artifice of Aggression same spot
- The Wicked End same spot
- Building the Voidforge same spot
- An Elementary Voidcore same spot
- Voidforge Reforged same spot
- Feeding the Nilhammer same spot
- The Ascendant Nilhammer same spot
- Nebulous Voidcores: Gold same spot
- Nebulous Voidcores: Voidlight Marl same spot
- Nebulous Voidcores: Veteran Dawncrest same spot
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Voidstorm:
- Howling Ridge, Voidstorm
- Locus Point, Voidstorm
- The Ingress, Voidstorm
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Quest chain
- 1In the Catalyst's Shadow
- 2Prismatic Potential
- 3Umbral Blessings of the Catalyst
- 4A Nebulous Endeavour
Step 4 of 4. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Umbral Blessings of the Catalyst
I'm glad you're here, <name>. I've worked it all out! I can filter the Catalyst's energies through a void prism to isolate the bands necessary to weaving Nebulous Voidcores.
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.