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Quest Log

Agents of Darkness

Agents of Darkness is a quest for level 88-90 in Voidstorm. It is step 8 of 14 in The Night's Veil storyline. The quest's turn-in marker is in Voidstorm at 38.0, 83.4. It rewards 12,850 experience and money.

Description

When that shield goes down, Xal'atath's forces will be upon us in droves. If I'm going to detonate those manacells from afar, I'll need an opening. Thin the Devouring Host of their strongest, and the rest of Xal'atath's lackeys will be easier to fight off.

We will make sure the shield goes down in the meantime. Good luck, <name>.

Rewards

Money33 gold50 silver
Experience12,850 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
EludeStalwart+3via Wowhead (opens the original comment in a new tab)

Insatiable Watcher was evade bugged, I'm willing to bet someone aggro'd him and took the void portal above his head. I don't know if this helped but I took that void portal above his head and ran back to find him dead. I flew through a few of them btw and died once from fall damage. I don't know if any of the extra jumps/death helped unbug him though. Good Luck!

Read all 5 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP12,850
MoneyGold33g 50s
Where it comes from
Turn-in mapVoidstormTurn-in marker at 38.0, 83.4, 6 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 6 mapped points
Voidstorm map showing where to go for Agents of DarknessTurn-inTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 38.0 83.4

Coordinates

  • Turn-inVoidstorm 38.0, 83.4/way #2405 38.0 83.4
  • Objective areaVoidstorm 38.7, 87.4/way #2405 38.7 87.4
  • Objective areaVoidstorm 41.1, 85.0/way #2405 41.1 85.0
  • Objective areaVoidstorm 37.8, 85.4/way #2405 37.8 85.4
  • Objective areaVoidstorm 39.4, 81.9/way #2405 39.4 81.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Locus Point, VoidstormAlliance and Horde · about 790 yards north-east
  • Howling Ridge, VoidstormAlliance and Horde · about 1,600 yards north-east
  • The Ingress, VoidstormAlliance and Horde · about 1,700 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards south
  • Objective areaabout 330 yards east
  • Objective areaabout 140 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Night's Veil

Part 8 of 14.

Previous: Network Insecurity · Next: Third, Blow It Up

  1. 1Reliable Enemies
  2. 2Overwhelmed
  3. 3Work Disruption
  4. 4First, The Shells
  5. 5A Cracked Holokey
  6. 6Second, The Fuel
  7. 7Network Insecurity
  8. 8Agents of Darkness
  9. 9Third, Blow It Up
  10. 10Just In Case...
  11. 11Flicker in the Dark
  12. 12Post-Mortem
  13. 13The Light's Brand
  14. 14A Naaru!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Network InsecurityVoidstorm · Level 88-90

    Judging by the design and the strength of this holokey's energy, it must be used to encrypt important communications. Let us try this lead. See if it's compatible with any of the consoles you find around the refinery.

After this quest

Taken from the storyline's own step order.

  • Third, Blow It UpVoidstorm · Level 88-90

    The manacells have been prepared. Set them near the pylon and its supporting machinery. When it's done, I will command Alleria to ignite them from afar. But we cannot proceed until the naaru has been brought to safety. Go now and I will make certain of her freedom.

Quests that require this one

The storyline at a glance

The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.

Maps its steps are placed on (steps per map): Voidstorm (14).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Voidstorm

See all 195 quests in Voidstorm
Downloads