If you cannot find them, they're hiding in a cave where their markers are. Took me longer than I'd like to admit to figure that out.
Quest
Agents of Darkness
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Insatiable Watcher was evade bugged, I'm willing to bet someone aggro'd him and took the void portal above his head. I don't know if this helped but I took that void portal above his head and ran back to find him dead. I flew through a few of them btw and died once from fall damage. I don't know if any of the extra jumps/death helped unbug him though. Good Luck!
we kill him in war mode
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88768))
What to do
Description
When that shield goes down, Xal'atath's forces will be upon us in droves. If I'm going to detonate those manacells from afar, I'll need an opening. Thin the Devouring Host of their strongest, and the rest of Xal'atath's lackeys will be easier to fight off. We will make sure the shield goes down in the meantime. Good luck, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 38.0 83.4
Coordinates
- Turn-inVoidstorm 38.0, 83.4
/way #2405 38.0 83.4 - Objective areaVoidstorm 38.7, 87.4
/way #2405 38.7 87.4 - Objective areaVoidstorm 41.1, 85.0
/way #2405 41.1 85.0 - Objective areaVoidstorm 37.8, 85.4
/way #2405 37.8 85.4 - Objective areaVoidstorm 39.4, 81.9
/way #2405 39.4 81.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Agents of the Shield about 160 yards
- Voices of Omens about 680 yards
- What We Leave Behind about 700 yards
- Ambition's Reward about 710 yards
- Like a Weed about 720 yards
- Home Sweet Grave about 720 yards
- Dominion of Deceit about 730 yards
- Confronting It about 750 yards
- Work It about 780 yards
- Special Assignment: Precision Excision about 990 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Night's Veil
Part 8 of 14.
Previous: Network Insecurity · Next: Third, Blow It Up
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Network Insecurity
Judging by the design and the strength of this holokey's energy, it must be used to encrypt important communications. Let us try this lead. See if it's compatible with any of the consoles you find around the refinery.
After this quest
Taken from the storyline's own step order.
- Third, Blow It Up
The manacells have been prepared. Set them near the pylon and its supporting machinery. When it's done, I will command Alleria to ignite them from afar. But we cannot proceed until the naaru has been brought to safety. Go now and I will make certain of her freedom.
Quests that require this one
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.