This quest is in the wrong order on Wowhead - it comes between Network Insecurity
and Third, Blow It Up.
Quest
A Naaru!
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86539))
What to do
Description
I refuse to let another naaru fall to darkness. Before our departure, the scouts reported they had found a Nexus-Point connected to this forge. If the Void's forces possess a naaru, it might be where they're keeping it. I will prepare the manacells as we conduct the search. Come.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2405 39.4 82.2
Coordinates
- Turn-inVoidstorm 39.4, 82.2
/way #2405 39.4 82.2 - Objective areaVoidstorm 36.3, 80.4
/way #2405 36.3 80.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Agents of the Shield about 240 yards
- Voices of Omens about 530 yards
- Ambition's Reward about 560 yards
- What We Leave Behind about 560 yards
- Home Sweet Grave about 580 yards
- Like a Weed about 580 yards
- Dominion of Deceit about 600 yards
- Confronting It about 610 yards
- Work It about 640 yards
- Unlimited about 890 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
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Other quests on the Voidstorm map
Storyline
The Night's Veil
Part 14 of 14.
Previous: The Light's Brand
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Light's Brand
No! <name>, we have to stop them! Lothraxion's boiling temper risks everything! That he chooses now of all times, when my mother is out of commission... There's no time. We have to go!
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.