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Quest

A Naaru!

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 88-90
Quest ID86539

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86539))

What to do

StorylineThe Night's Veil, step 14 of 14
Rewards8g 37s, 3,200 XP

Description

I refuse to let another naaru fall to darkness. Before our departure, the scouts reported they had found a Nexus-Point connected to this forge. If the Void's forces possess a naaru, it might be where they're keeping it. I will prepare the manacells as we conduct the search. Come.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 2 mapped points
Voidstorm map showing where to go for A Naaru!Turn-inObjective area

In-game waypoint: /way #2405 39.4 82.2

Coordinates

  • Turn-inVoidstorm 39.4, 82.2/way #2405 39.4 82.2
  • Objective areaVoidstorm 36.3, 80.4/way #2405 36.3 80.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Locus Point, VoidstormAlliance and Horde · about 650 yards north-east
  • Howling Ridge, VoidstormAlliance and Horde · about 1,500 yards north-east
  • The Ingress, VoidstormAlliance and Horde · about 1,600 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 330 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money8 gold37 silver
Experience3,200 XP

Storyline

The Night's Veil

Part 14 of 14.

Previous: The Light's Brand

  1. 1Reliable Enemies
  2. 2Overwhelmed
  3. 3Work Disruption
  4. 4First, The Shells
  5. 5A Cracked Holokey
  6. 6Second, The Fuel
  7. 7Network Insecurity
  8. 8Agents of Darkness
  9. 9Third, Blow It Up
  10. 10Just In Case...
  11. 11Flicker in the Dark
  12. 12Post-Mortem
  13. 13The Light's Brand
  14. 14A Naaru!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Light's BrandVoidstorm · Level 88-90

    No! <name>, we have to stop them! Lothraxion's boiling temper risks everything! That he chooses now of all times, when my mother is out of commission... There's no time. We have to go!

The storyline at a glance

The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.

Maps its steps are placed on (steps per map): Voidstorm (14).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.