Theotar will accompany you for the three missions he offers, Theotar's Mission, Unbearable Light, and My Terrible Morning.
There is a bar over his head indicating his mental state. As he is exposed to sun light, his mental health will decrease. When it reaches zero, he will become incoherent and start screaming infrequently.
You can try to keep to the shadows around the edges of the valley to keep the bar from going lower.His mental state does not seem to have any effect on the success of the mission or your ability to turn in quests!
So I wouldn't worry too much if you cannot keep the bar above zero.
Quest
Theotar's Mission
A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm glad his willpower has no effect on the success of your quests (via Zaynah's comment), as it doesn't look like there's any way to regenerate it.
But he also doesn't help, just follows you and screams when he walks out into the Light. WHY NOT JUST STAY WHERE HE WAS IN THE SHADE
I'd like to mention, turning in the parasol first does NOT fix his predicament. All three of the quest turn-ins mention his losing sanity, and even after I actively tried and succeeded in keeping his willpower above 0, turning in the final quest seemed to set it to 0 regardless. Just a small little bit of flavor! :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57428))
What to do
Description
Oh the Accuser sent you? How keen! I do, in fact, know the fate of Prince Renathal... at least part of it. When our assault on the Master's keep failed, we were both captured. I was banished to the Ember Ward, but the Prince was dragged off to Sinfall. I'm cultivating an escape from this Light-blighted land to follow after him, but the Light here... it makes it hard to think. My parasol once protected me, but the ruffians destroyed it. Help me rebuild it, and we'll find the Prince together.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1525 38.0 60.7
Coordinates
- Turn-inRevendreth 38.0, 60.7
/way #1525 38.0 60.7 - Objective area (centre of the marked area)Revendreth 35.1, 57.8
/way #1525 35.1 57.8 - Objective area (centre of the marked area)Revendreth 35.0, 55.0
/way #1525 35.0 55.0 - Objective areaRevendreth 38.0, 60.8
/way #1525 38.0 60.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Revendreth map
- Skulking in the Darkness about 120 yards
- Light Respite about 120 yards
- The Folly of Envy about 120 yards
- Actions Speak Louder than Words about 130 yards
- RSVP: Stonehead about 200 yards
- Stonehead's Best Friend about 200 yards
- Harvester of Desire about 280 yards
- Common Ground about 280 yards
- Harvester of Envy about 280 yards
- The Court about 280 yards
Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Revendreth:
- Charred Ramparts, Revendreth
- Sanctuary of the Mad, Revendreth
- Wanecrypt Hill, Revendreth
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Storyline
The Mad Duke
Part 6 of 11.
Previous: Unbearable Light · Next: Lost in the Desiccation
- 1Where is Prince Renathal?
- 2Sign Your Own Death Warrant
- 3Chasing Madness
- 4My Terrible Morning
- 5Unbearable Light
- 6Theotar's Mission
- 7Lost in the Desiccation
- 8Tubbins's Tea
- 9An Uneventful Stroll
- 10Into the Light
- 11Securing Sinfall
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unbearable Light
Have you encountered an ash ghoul yet? Wretches crawling on the ground. Jump on everything. Terrible table manners. That is the unfortunate fate awaiting all venthyr exposed to the Light for too long. The overwhelming pain it causes us breaks our willpower, our mind, and finally our body.
After this quest
Taken from the storyline's own step order.
- Lost in the Desiccation
<Exposure to the Light has rendered Theotar incapable of forming coherent sentences. Instead of telling you how to get to his hideout, he mumbles incoherently while pointing in random directions.> Lost... Syb... Tubbins... Late for tea... <You'll have to find Theotar's hideout a different way.>
The storyline at a glance
The Mad Duke has 11 steps, from Where is Prince Renathal? to Securing Sinfall.
Maps its steps are placed on (steps per map): Revendreth (11).
Steps of this storyline count toward:
Other storylines on the Revendreth map
- The Final Atonement
- The Penitent Hunt
- Desire
- Confronting Sin
- The Seal of Contrition
- Patch Campaign
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.